Showing posts with label Amarr Culture. Show all posts
Showing posts with label Amarr Culture. Show all posts

Humble PIE

One of my earliest ambitions was to enrol within the ranks of the role-playing corporation known as P.I.E. As a corporation they are unsurpassed in their contributions they have made to our global history and traditions, exclusively selecting pilots from the folds of the glorious Amarr race to continue the purity of the Amarr faith.

P.I.E (Preatoria Imperialis Excubitoris) is a corporation designed exclusively for the Amarrian. Founded in 105 EST, they are one of the oldest and most prestigious organisations in New Eden. Their mandate is one of recognition and preservation of the Amarrian way of life. The brass goes so far as to state that any pilot caught flying a non-Amarrian vessel (excluding shuttles) will be subject to disciplinary action and/or dismissal from the corporation. I made preliminary enquiries with their recruitment officer about how far this exclusion on vessels extends; whether my coveted Bhaalgorn would be permitted. Unfortunately they consider the Bhaalgorn a bastardisation of the original hull. This common point of view is meant to uphold the faith these pilots serve.

This response got me thinking however, about the tactical assembly of such an organisation. The very nature of specialisation breeds weaknesses, but as we exist in an assumed balanced universe, nothing is without amendment or accountability. There are some Amarrian ships which don’t use lasers exclusively and combine with natural resistance opposite to the conventional. I trust there is enough variety within the Amarr faction to field a fleet with balance and a broader spectrum of resistance and out-put than is assumed.

With a security rating of -9.8, I was told to improve my status to nominal levels to successfully apply. This is something that is planned, but piracy is a very seductive profession. The time will come when I’d consider redeeming my ways, but in the mean-time I will continue to be an advocate of P.I.E and other role-playing organisations. They enhance our epic landscape with heritage and envelope New Eden with richness and tradition.

Amarr Victor!

Related Links
P.I.E (eve wikipedia)
P.I.E (forum)
P.I.E (eve history)

Related Soundtrack

Amarr - Introduction

Amarr - History

In 3,805 AD, a group known as the Conformists, within the United Catholic Church, settled on Sockheviti. 92 years later, they lost power for reasons unknown, and were exiled.


In 7,989 AD, the Conformists take the opportunity provided by the EVE gate to begin migrating. One of their leaders, Dano Gheinok, spurred the migration and directed them towards Athra. Then, in 8,000, Gheinok declared himself a prophet and established a theocracy. By the time EVE closed, all the conformists had migrated to Athra, and began settling the continent of Amarr.

Thousands of years pass, during which the Conformists are renamed the Amarr and declare themselves an Empire. Then, in 20,022 AD, the Udorians arrived on the Amarr continent, leading to the launching of the Reclaiming in 20,078. By 20,544, the Amarr had conquered the entire planet of Athra, and begin spreading outward. Expansion and conquest are the trademarks of the Empire until 21,875 AD, when the Empire went through what were known as the Moral Reforms. The apostles became less powerful at that time, and the stage was set for the five heirs to come to power.

In 22,480 AD, they invaded and conquered the Minmatar, enslaving them. Khanid was exiled in 22,762 AD, and the Amarr Empire continued to expand until 23,180 AD, when they first made contact with the Gallenteans, followed by the Caldari and the Jovians. Then followed a war with Gallente, a subsequent war with Jove, and a rebellion among the Minmatar slaves, all of which severely damaged the Empire.

Though still the largest Empire, the spirit of the Reclaiming has finally been crushed out of the Empire, and expansion has slowed dramatically.

Amarr - Hangar