Showing posts with label Story. Show all posts
Showing posts with label Story. Show all posts

Merry Misery

With the advent of annual festivities underway I again feel a personal duty to ensure that some of us have a rotten yule tide time. Targets are indiscriminately hunted for their wares and smack-talk retorted with rehearsed vulgarity.

Mr black heart writhes with turmoil no doubt due to the sickening status quo of good will to fellow souls, but to maintain perspective upon our collective unconscious desire for pain and suffering I am delighted to continue my mandate of destruction, dashing hopes of merry-ness through obliteration of deep space vessels venturing the void for any sake.

New Eden is not a delight – its beauty surpassed only by the inherent danger skulking beyond the superficial surface. Space is cold, black and infinite and cares not for traditions of solidarity, save for the maintenance of its infamous tendency to take lives. A tradition I am bound to endorse.

Merry X-mas

System Failure!!!

After a brief spell of rest and relaxation attending the slave blood fights courtesy of the Blood Raider faction. I returned home to Sarum Prime VI to find my POD un-usable despite the recent respite. I can only attribute the system failure to a lack of maintenance and its blame rests squarely on my shoulders. It’s needless to say that my presence in New Eden has become temporarily interrupted.

I trust that it’s a foregone fact; the regular maintenance of ones POD is a must as neglect will result in one eventuality; total system failure. An engineer has already been summoned but the prognosis is not desirable; a complete rebuild of the POD. I have no information on how long the re-fit may take, only that for the moment the space is clear around my hunting grounds, fly safer.

Happy (plentiful) hunting…

Re-incarna-tion

I’ve conceded creation to CCP - the incarnation of my avatar; Mr NOXx to the captains quarters. I have reckoned the attempt is recognisable enough, but the ability for amendments is not something I have to pay for so I may continue to evolve my image as I see fit. So after 400 years I can finally change my clothes!

I like having legs, to stretch – despite the confinement to quarters. My various craft are quite a sight from the hangar balcony, but do not ‘hover’ in relation to any docking ring inside the station, it would seem that I have the best quarters every-time I enter the station looking straight down the hanger, which is nice, yet odd. With the docking now allowing pilots to infect further into a station interior than before possible, a momentous gentle glide into position is still absent, only the jarring black screen and progress bar then the unwelcome words ‘loading’ (which is typical of New Eden) welcome each visitor, but at least the option to disable the station interior is granted allowing for rapid deployments with no session timer to endure.

Without the interaction of other pilots it feels sterile and desperately void of any life save for my own but this will be addressed in time once the station interior is breathe-able for clones. It will be interesting to see 1k pilots mingling inside a station environment, particularly as this is sometimes problematic in the void.

Still, I relish the walking and sitting(a rare occurrence) and the cyclical view screens, the fundamental design of the quarters and indeed, not much impresses more than to behold the glorious sight of an Amarr battleship, at scale!

"'till death us do part...perhaps"

Ever since my mind was welded to a Jovian POD, I have rarely rested in the steel bosom of a station for more than a few days, preferring instead to remain cloaked within the vast void enveloping our worlds. The enduring infinite space quietly soothes my toils, I reflect upon sins born of rage then fire, whilst considering my future in this incredible virtual environment.

My inevitable conviction is that; save for the end of the world where I physically reside I’ll succumb to my mysterious demons for as long as breath remains within my lungs, failing to shy from the challenge of a lifetime of malevolence for the greatness of EvE Online, and the dissolution of prey.

I take solace in the presumption that I have found a path to my destiny and that New Eden is the theatre in which my horrors and honours are expressed. The consequence of this choice is to assume that, with the aid of potential technology, cyberspace may one day cradle my mind entirely, and when/if this happens I shall revere in the delectable experience that is EvE Online for as long as my mind virtually exists.

Happy(everlasting) hunting...

The Dark Age

Approximately 1000 hours ago my ISP spectacularly failed whilst I was deep in a class 3 wormhole snooping for Sleeper sites. Stranded in hostile space there was no choice but to melt into the void, for now.

But all is not lost as I have a loyal engineer en-route to my vessel, the cloak now severely deteriorating my sense of being, It took my crew 50 hours to fashion a garbled message into the core systems to request assistance from an ally. I have been assured that this engineer will meet me at the predetermined location within the wormhole to repair my vessel; the previous attempt assumed astray.

Once repairs have been completed I will return to the daily grind of grinding grumbling gamers in the virtual void. Did you miss me?

To Kill a Mockingbitch

Thick and fast come the latest kills. This is surprising as I have been pre-occupied by the creation and administration of my own Corporation. G-H has been set-up to finally deploy my wormhole POS, an idea born from excursions into w-space, but which requires a vast investment of both time and resources. These kills seem to be finding me and that I cannot complain of.

I had a local pilot smack talk me without provocation. She angrily claimed that she knew of me and placed a bounty on my head as we conversed. Unfortunately for her I scanned down this insubordinate fool and warped into a supposed safe-spot on the outskirts of the system.

Surprised to see my ship on grid she attempted to flee, which was strange considering the aforementioned bounty. Her subsequent demise filled me with smug satisfaction. I had never personally insulted the bitch and her personal attack was not warranted, even if she felt akin to a victim of my past deeds, any grievance must be aired from the plaintiff in the court of combat and not from the victims mother! Indeed my bounty has increased, twice in two minutes and will be collected by my servant in due course. Only the pain of death to endure, but Miss NEXUS has become a pro at popping POD's without injuring my naked frail body inside – too much.

I must remind myself that pain is a part of this existence, but every now and then something sweet comes along and makes me grin, broadly.

Happy (bounty) hunting…

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Personal Execution

A day to remember was the successful entrapment and destruction of a carefully chosen target responsible for my own demise a few weeks prior. As mentioned in an earlier report, a pirate outfit managed to destroy my favourite vessel; a command ship by the name of PageraMANTOn. Although this 'accident' was entirely of my own making I still wanted to feel hot blood spatter my face despite running low on slaves. This ship was lovingly assembled from the appropriated wares of several victims and WOOT! loots. Painfully her demise was experienced, but upon cloning I vowed to exact my revenge upon those responsible, or vent my fury in some fashion.

Logon traps are not my repertoire as they require the assistance of many pilots and I usually work solo or in tandem with B13. Using my newest ally; Blake, as bait, the target; a Cerburus was aggressed, trapped and subsequently eliminated from the void with earnest violence, as well as the poor pirates POD. The corpse; a dainty female with no skin, is now a hat stand in my office.

I now feel satisfied that my revenge was exacted, particularly as the kill itself was flawless and the ship in question dropped a plethora of tech II loot as well as CN missiles. I was completely satisfied yet baffled by this drop – who in creation puts such a fantastic modules on such a crap ship? I had thought it must be a counter trap, but nothing came of it, even after waiting the standard 15 minutes for the aggression timer to expire.

I don’t consider the matter closed as the pilots in question were not brought to justice in this twisted court, but the plan worked like a dream. The loss sustained by my enemies corporation at least totals the loss on my part, so with this in mind I would recommend a logon trap for even the smaller kills, if they are important enough to warrant the collaboration of several pilots to execute.

Happy trapping…

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The Trap

A wonderfully covert method of engaging in guerrilla warfare is to use a logon trap within the target system. This involves deploying gank pilots within said system, preferably when the enemy is diverted or vacant. The fleet then logs off and awaits instructions to logon and emergency warp to the last known location. Whilst this is happening the targets are held via a bait ship, something not obvious to avoid suspicion, fielding a formidable omni-tank.

As the target ship is held the fleet can emerge from the confused darkness of emergency warp and proceed to the target for obliteration. The nasty trick with this method is that the local beacon will not divulge intel to the enemy about fleet presence until it’s (hopefully) too late. I have never yet used this method of trapping a target, favoured by greater warlords, but the mechanics themselves are consistent.

At this time a logon trap is set against my enemy, it’s a matter of revenge you see. Everything is set; capable pilots waiting in the targets’ system, all that is needed is the target itself for my own personal flavour of revenge – it will be served cold.

Happy hunting…

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WOOT!!!

In New Eden Macro-Miners are prime pests to pillage. The damage to the economy will never truly be known but thankfully they are also very dumb. Easily identifiable as such when, exploring wrecks about a hulk I noticed a True Sansha wreck, among others with loot within. Scanning the wreck for the assailant; it was the Hulk chewing on several asteroids, oblivious to my intentions. Upon opening the wreck I found a Tech II Social Adaptation Implant worth in excess of 100 million ISK. Stealing this loot did not provoke aggravation from the owner of the wreck confirming without doubt that this Hulk was an auto-pilot.

Macro-miners are a menace, but every now and then they can reward one with profit through ignorance. It’s a shame no aggro was initiated, but if it was then a macro the pilot wasn’t. I was disappointed that a macro kill was missed, but I was thankful for the loot which has in part funded the replacement of my Command Ship lost a few days prior.

Thanks for the drop you macro-morons…

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Retail Therapy

Our corporate hanger, where all operations into wormholes stem from, has several ships all of differing designs for differing roles. Singularity serves as a sounding board for these designs and, at present I’m attempting to condense the roles of some of these ships into as few as possible. This increases the costs, but also reduces operation times considerably and in some cases is less of a risk with less exposure.

Scratching my head for the last few weeks it has been decided that the only way to fulfil this mandate is to produce my first Tech III hull(s). So late night study periods have enabled my brain some gain in the field of Strategic Cruisers, including a Neural remap, but I ain't no engineer...

Required Modules
Expanded Probe Launcher
Small Tractor beam
Covert Operations Cloaking Device II
Electronic Counter Measures
Salvager II

Desired Equipment
Code-Breaker II/Analyzer II
Electronic Warfare Drones

Desired Abilities
Tank: Omni - Sustained Defence Ability; 1k dps
Capacitor: NOS Proof
Speed: 1km/second
Warp-Core: Stable/Immune to Interdiction
Sensors: Reinforced
Gank: Minimum; 750 dps

Legion
Lows
Damage Control II
Energized Adaptive Nano Membrane II
Medium Armor Repairer II x2

Mediums
10MN Afterburner II
Codebreaker II
Large Capacitor Battery II
Medium Hull Repairer II

Highs
Heavy Beam Laser II x2
Salvager II
Expanded Probe Launcher I
Covert Ops Cloaking Device II
Small Tractor Beam I
Rocket Launcher II

Rigs
Capacitor Control Circuit II
Anti-Thermic Pump II
Auxiliary Nano Pump II

Sub-systems
Legion Defensive - Nanobot Injector
Legion Electronics - Emergent Locus Analyzer
Legion Engineering - Power Core Multiplier
Legion Propulsion - Interdiction Nullifier
Legion Offensive - Covert Reconfiguration

Designed primarily for exploration, the current fit does everything I need except the DPS, which is dissappointing, but realistically it's too much to ask of a ship of this type and size. Already at around 1 billion ISK, this is a serious investment and one which I may still lavish faction equipment onto. Clearly I have more money than sense, or I know how to steal...

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Karma

A dear friend of mine was lost a few days prior. She’d been with me for a short while and had exhausted my rig fitting resources during her construction, including Tech II rigs. As much as I preach “don’t take into low sec what you’re not prepared to lose” I figure it would be wise to accept my own advice and avoid hypocrisy.

The ship was lost to a plucky party of pillaging probing pirates, and while the battle itself was short lived, my ship did well against the onslaught of no less than seven damage dealing designs. With a mandate primarily for exploring sites, the Absolution was one of my favourite toys.

I don’t feel bitter for the loss, instead I have located the HQ of the pirate corporation and I will take time to stalk their territory for an opportune moment to severely strike from the darkness, so not bitter at all then eh? You know who you are and in the massive scheme of things I doubt very much that you'll read this report so my secret plans and nasty tricks must be secure.

My command ship was obtained from a collection of kills and salvage, manufactured from the grief of other unfortunate pilots whom lost their right to live, for the moment. I guess what goes around comes around, karma is a cruel queen.

So in the spirit of piracy I will exact my revenge upon those involved. But as I'm in danger of being a hypocrite I never said do what I do, just what I say.

Karma, you bitch..!.

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Say "Hello" to my Little Friend

In another life I have a little friend, say "hello."

We've known each other for over ten years and for most of this time I have played the part of a surrogate wife by nagging him to play ball in our great galaxy. I've told him of the wicked wormhole space and shown the hilarious hate mails of my victims. I’ve told tales of Militia Warfare and of massive fleet engagements that lasted hours and raved on the acquisition of faction loot from my poor prey.

Despite all this icing I think the crunch came when he observed the construction of my planetary manufacturing infrastructure, building colonies seems to have monopolised his interest.

At this time 'Blake' has been in New Eden for over 500 hours. As with any Noob he has made many mistakes already, fitted a shield tank to a Punisher and ventured into low sec without proper precautions. The fact that he did not lose his ship makes my tales of pilaging and piracy seem unfounded, but I’m sure his time will come should he continue to travel with wilful abandon, don’t let me down me hearties…

As far as careers go he has yet to make a decision, but he finds himself wanting to become a similar pilot to myself. So am I to become a role-model? That notion disturbs me as I have always entertained myself according to whim. I suppose it may give me a focus, and re-visiting my skill training history may be useful to see what can be improved. I trust Blake will enjoy his stay here in New Eden, as long as he is prepared for the adventure of many, many clones.

Principally he must learn loss; a defining part of New Eden. A pilots first major loss of metal or muscle tests resolve. I'm confident he's of stern stuff and I will assist in any way I can, but odds dictate he will, at some point be pwnd and left naked in the void. If he can retain his enthusiasm I will show him how to kill as a pirate. Firstly one must experience the pain loss causes, and then one can truly understand the pleasure of piracy.

So a warm welcome to the limit Blake, the world is yours…

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Hadley's Hope

The harvesting of planetary resources is a dull occupation. However, harvest from planets in wormholes and you have the recipe for some profitable harvesting coupled with the raw resource richness wormholes possess.


My reports have been lacking lately due to this new endeavour. I have successfully installed several wormhole colonies producing Viral Agents, Vaccines, Robotics, Consumer Electronics and Mechanical Parts. I have also claimed an island on Sarum Prime 6 producing Livestock; this is now my nest egg.

At the time of writing we're producing nearly 4mil isk per day before costs, although the setup fee was bloated with experiments and came in at around 20mil. This isn't bad at all considering that this income is passive. This is only possible due to the vast resources to be found upon and within wormhole planets. Typically planets in wormholes tend to be saturated with all the minerals used in production lines. In comparison; the Sarum Prime colony is running at 1/3 the rate of my wormhole colonies. I conclude that the best locations I have found thus far for planetary harvesting are to be found within wormholes, taking into account all known, and unknown space.

Before rushing out to claim a stake within a wormhole and get fat, be prepared for the worst. Although the rescources are much greater, actually retrieving the goods from the wormhole can be problematic at best. As a wormhole will dissappear eventually and, if a POS is not installed in the system, an ALT will be needed to remain offline in the wormhole, fitted with a scan probe launcher and a healthy supply of probes. This grants the ability to find an exit to normal space to allow a hauler to find the wormhole then enter and leave with the goods promptly. An ALT with a Covert Ops Cloaking Device II is best as this will allow the ALT to scan and survey the wormhole properly for enemy vessels.

The upside of planetary harvesting in a wormhole is that, although the wormhole is not readily available to access requiring an investment of time and patience, the administration duties can be performed from anywhere in New Eden. This means that the colony can continue to produce until such time as all cargo areas are saturated or the produce can be withdrawn. Even then the structure of the plantation can be altered remotely to increase storage capacity. I have found that it is possible to harvest at such a rate that the final stage of production can barely keep up with the extractors, allowing the final production stage to run constantly, adding to the attraction. In addition to this is the fact that, at the moment no-one can remove or destroy your claim making the risks almost seem worth it

But without the produce from the wormhole, there is no profit.

Happy planet hopping…

Related Links
Wormhole Exploration Guide
Planetary Interaction (eve university)

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How to Dissappear Completely

I have a new clone. Not a duplicate you see, but an entirely new pilot. The name of my partner in crime is to remain confidential as secrecy is absolutely necessary to function properly. The precise purpose of this new clone is to provide a safe port for myself and any other pilots whom join my cause either in wormhole space or low security regions. His mission is to train for a cloaked Rorqual with a clone vat bay.

I always had this vision of being able to wander where-ever I wished, covertly entering space from a secret mobile base, the sort where a specific password and location would be needed to locate the harbour. As far as I am aware, only the Rorqual and the Titans have the clone vat bay functionality. A Titan is much too large an object to realistically cloak, it occupies more than 9 billion cubic metres, nevermind the cost.

This new ally of mine will logon to the POD in the Rorqual, I will then logon to the POD in a local station and clone jump into the Rorqual pulling a ship from the hangar. Once ejected with a ship the Rorqual will re-cloak until such time as I need to dock again to log.

This idea is yet to be tested properly. Singularity will provide me with this ability without risks to my health or safety. I hope it works as it may fulfill a desire I've held for literally years. If anyone has tried this approach to achieving a mobile covert base of operations I would love to hear your tale.

In the mean time, let the tests begin in earnest. I will of course update as the results are discovered.

Happy hush hush…

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“Skill Training Completed.”

I particularly like that phrase, especially as I have finally reached a milestone. I can no longer improve upon my turret skills; they are all at level 5, this includes all the tertiary skills. Save for +5 brain augmentations, illegal stimulants or hard wiring skills into my flesh, there isn’t much more I can do to improve my death dealing abilities. I've mentioned this before, but today the final skill was actually ticked off the endless 'to-do' list.

Next, my plan is to maximise my engineering skills as these are currently adequate. One of the keys to surviving combat is capacitor, an element the Amarr are notoriously weak due no small part to the vast amounts diverted towards weapons and armour maintenance. I am constantly at war with my power-grid and recharge rate, even with my turret skills maxed. It would be nice to fit without being constantly reminded of our(Amarrian) shortcomings, so engineering needs some lovin’.

Navigation wise, I am lacking. I refused to train the Micro-Warpdrive to Tech II, I prefer to utilise Afterburners as they are much more versatile and penalise the ship less. My ECM skills also need a little work but my drone skills are second to non; unusual for an Amarr pilot.

Traditionally I prefer to train ship skills first then outfit them with weapons as I train up the turret skills. I currently have Assault Frigate 5, Heavy Assault Cruiser 5, Recon Ships 5, Covert Ops 5, Marauders 5 and Interceptors 5. These skills enable me to use any ship from the group with maximum potential and, in the grander scheme of things; I feel the extra boni are worth the months of hard training.

The Redeemer is my next target. With that comes a plethora of level 5 tertiary skills which must be trained, not to mention the 65million ISK I need for the Jump Portal skill book. So back to the books, the graft and the late night booster abuse.

Now where’s that damn bookmark gone…?

To Boldly Go...

Wormholes are a delicacy. Few pilots muster the courage to enter such alien environments, but those who dare can become very wealthy or dead within hours. I prefer to become richer through harvesting resources, or appropriating funds and items from the poor lost pilots found within. I recently convinced my mentor; EiD to assist the mining of an asteroid belt overflowing with rare ores as the job alone would've taken days.

The operation went without incident and we left wormhole space with our holds bursting with the rarest of ores. Despite the success I was slightly disappointed that there were no pirates, sleepers or trouble of any kind. For months I’d been telling tales of the hardships I’d encounter whilst dragging riches from the void, only for our joint expedition to be completed without the terror I usually endure.

As a director of our corporation, EiD has much more influence for my cause. I continue to request corporate funding to explore wormhole space, and although I'm alone in my pot holing, my efforts have not gone unnoticed by our CEO; CT. This is partly the reason EiD was tagging along, to observe my actions and evaluate the need for corporate funds.

With all the ore we gathered now processed and donated to the corporate wallet (minus costs) I am hopeful that this development will release funding to help me collate a fleet of dare-devil pilots, and to finally embark upon a crusade to mine the riches from wormholes with my corporations consent and backing.

My real intentions are to claim a wormhole environment as my own and use this random roaming space to carry out pirate attacks on the local populace, something my corporation does not condone. If I get the funding it will help me deploy a POS within the space; this is something which was previously deemed too expensive for me to carry. With the corporations backing, things may be a little easier and involve less risk to my own wallet. Only time will tell. Oh how I hate bureaucrats.

Happy hunting…

Related Links
Wormhole Harvesting

Related Soundtrack

The Treasure Hunt

I listen to EvE-Radio. I like the way it mumbles on in the distance as I go about my mundane mandate for murder and mockery. At around midday the DJ announced a treasure hunt which would begin within the hour. With not much immediately pressing I thought it would be a unique way of spending my afternoon in New Eden.

With my beloved Malediction upgraded for pure speed I rendezvoused at the starting point. I was presented with a collection of around 50 vessels of all different configurations and types. Frigates seemed quite popular, as well as some covert ops ships and the odd cruiser. Observing the competition I counted one other interceptor. I assumed at that point that the treasure was mine for the taking.

As the DJ announced the rules I prepared my overview and listened carefully to determine the nature of the hunt. We had to locate secure containers, containing a code which gave the location of the next, anchored within random systems in the local constellation. The hunt began on time and, as the mob descended on the first system I quickly scanned local space and found a container anchored around one of the inner planets. Warping to the location I was joined by a handful of other hunters all frantically orbiting the secure container, trying to crack the code.

With the code deciphered and the location for the next locked-in I rushed off to the next system. As I passed the second system I noticed the gabble dispersing. At can number six I was almost alone save for myself and another plucky pilot, whom raced me around the latest system in a frigate, looking for the clue. This latest secure container indicated that the last clue was to be found within the first system. I was a little unsure at this and had to check the code again but it was confirmed. I figured that this last container must be further out from the centre of the system than the original, or it was anchored after the group had left.

Arriving at the penultimate destination, the scanner was set for a deep scan of the huge system. At around 150 AU it was a lot of space to cover. A sense of panic set in as the can refused to give up its location. Weirdly I received a communications request from the plucky pilot who was also looking for the elusive clue. I decided to throw him off the scent; I said I’d found it and advised him to warp the tenth planet and scan. Of course the container was not there and I chuckled having found the container near the eleventh planet which was over 15 AU away. I hit the last jump-gate en-route to my destination easily the leader of the pack.

I slowed at the finishing point and was greeted by a lovely sight; only the DJ’s ship was present. I formed up next to his shuttle and submitted the password granted by the last clue. I had to wait a further twenty minutes for the rest of the field to eventually complete the hunt.

Announced as the winner it was my first choice to choose a number between one and twenty to determine my prize. I chose lucky number seven. And the prize? Five million isk; exactly the same price I’d paid to enter the hunt. I guess fortune favours the foolish.

Happy (treasure) hunting…

Related Links
EvE Radio

Related Soundtrack

Maximum Potential

Skills make a pilot deadly. This isn’t exclusively the skills that one can train for boosting damage or power-grid, but those skills that are linked to experience too. Knowing when and how to attack a target can be vastly important, more so than the amount of pain one can deliver.

I’m at the current level where all my combat trainable skills are maxed and, through the use of boosters and implants, my combat effectiveness has peaked. It’s an interesting situation to be in as I can’t decide what I should be training next. Save for a couple of shield skills that could be maximised, there isn’t much more I can do to improve my skill-set for combat. I will continue to learn through experience, but aquiring points is becoming a problem.


Perhaps it’s time to broaden my horizons a little. Bounty hunting is something which has my current attention but again there isn’t much in the way of skills that I can train to improve what I already know. I don’t yet have sufficient standing with an intelligence agent so perhaps I should begin running missions.

I’ve also considered running for an NPC pirate corporation. I’m not yet sure whether one can join such an outfit, but it is a desire of mine to run with the Angel Cartel. My reasons for this I will keep private for now, but I’m beginning to feel restless with my current position in New Eden.

I don’t care much for vessels beyond sub-capital class so furthering my expertise to these behemoths would be a waste. Perhaps I should embark on a journey toward surviving exclusively within w-space. This realm is my current favourite domain and grants me with almost unlimited freedom to do as I choose and there are yet a few skills to improve upon.

I’m not a born leader so corporation creation is not something I want to pursue. I like being behold to no-one except my conscience which just happens to be as twisted as I.

So with the road ahead of me forking again in several directions it’s time for me to reflect on my experiences and decide where I should be heading next.

Happy hunting…

My Turn

When a ship explodes, the dust has settled, the POD popped and the wreck looted we are left with a feeling of gratification, either because we have successfully beaten a capable pilot to death or because we have stolen millions by obtaining expensive items through aggressive negotiation.

It was not always like this for me. Like many, I began the other side of death as the victim of a scoundrel.

My first loss was met with horror and disgust. I was attacked by an Arbitrator in Ravarin. L33t Sphere destroyed my vessel literally within seconds. I felt an enormous sense of waste through the loss; my ship had been built over time with great love and contained the latest and best equipment for my skills at the time. I was convinced she was invincible and it took the destruction of this ship for me to realise the fact that there is plenty to learn and a long way to go.

Initially I was very angry. A small posse of my corporation kindly banded together to hunt for the pirate. After my retribution failed I was left with a hard choice; learn from the loss or not. I chose the former and decided that the judgement laid down on me was a message. I ultimately envied the pirates position and, despite the pain I’d felt losing my ship and clone, I contacted him to discuss his career.

After a few pointers from the mother pirate, I resigned form the corporation without notice and headed toward the core systems to train, develop and gather wealth to arm myself for a life on the edge.

Nearly four years later I’m at the top of my game and have never looked back. I revel in my chosen profession and believe that my current role in this life and the next is my destiny; it’s what I was born to do.

Happy hunting...

Sittin' on the Dock o' the Bay...

To pass time I’d sometimes sit by a station dock and watch the ships roll in, and then watch them roll out again.


Mesmerising.

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