Overheating is the new black. If you are unable to overheat you are missing out on expensive repair bills and the endless replacement of Nanite Repair Paste. I regularly overheat my modules, sometimes to distracted destruction.
The arrangement of modules upon the ship helps contain heat damage produced when a module is overloaded. It’s desirable to have passive modules racked adjacent to the overheating module(s). Positioning the modules such helps dissipate the heat and reduces the instances of damage caused by overheating. The overheating of the primary also heats up the passive module(s) and can cause damage, but some modules are more efficient at venting heat and it is wise to account for this whenever fitting ships.
Excursions into w-space will help support the funding of a Tech 3 cruiser as well as supply many of the vital components. The specifications of this ship are to include the Supplemental Coolant Injector which will permit extended overheating of on-board modules. I realise that heat damage will still present itself, therefore I intend to maximise through training; the specific bonuses before launch. With additional excursions and a new training pattern I intend to construct and competently operate this vessel but, beyond the deployment of the w-space POS, this is my mission post POS deployment.
“She Kanny Take Any More Cap'n…”
Posted by Redundant blogger 2 comments
Labels: POS Tactical, Ship Fittings
Holy POS!
Mission: To successfully deploy a POS in w-space
Location: Unknown
Phase one of the w-POS is complete. At present there are 3 POS of different configurations online within w-space with only the latest being maintained. All of them are to be found on Singularity as tests for the final phase of the mission. B13 and I have been living within various versions of these POS’s for the past three weeks refining the deployment process.
There were concerns that additional manpower was required to achieve our mission but in practice we found that deployment was (relatively) straight forward. Our POS specialist; EiD has contributed to the cause by supporting us with technical advice regarding arrangement of the POS systems and what supplies are needed to maintain the POS indefinitely.
The purpose of this mission is to seek out new life forms and new civ…er Ahem. The purpose of this mission is to farm the local Sleeper sites and manufacture Tech 2 and Tech 3 components for the building and sale of various modules and subsystems as well as construct our own Strategic Cruisers. The POS also provides an excellent staging area for excursions into the local populace wherever an exit wormhole may develop.
At the time of this report the third POS is undergoing reconfiguration. Initially we decided that only shield hardeners would be necessary but we have since agreed that it is wiser to support the POS with some form of defence beyond the passive nature of the POS shield. As the state of the wormholes fluctuate it is necessary for my ALT to remain within the POS shield to ensure that there is always a POD within the realm ready to scan an exit if required.
Logistically, operating in w-space is difficult. As wormholes are inherently unstable and an exit is not guaranteed, the tonnage of fuel necessary to maintain the POS shielding must be taken into w-space in bulk and at the earliest opportunity. At present we have enough fuel stored to last a desirable two months.
The state of this w-space is rich as it points from a 0.5 secure system. So far we have uncovered a constant stream of asteroid belts, complexes and gas clouds and we have been un-molested during our time there. This will obviously change when the POS goes live within New Eden itself. Unfortunately the gas clouds are not suitable for booster manufacture but with the wormholes appearing regularly we may yet be able to find an exit into a system which harbours the correct type.
The final stages of the mission are to take place over the next few weeks where B13 and I will attempt to use what we have learnt to successfully deploy a POS within New Edens’ w-space. The mission carries huge risks but, if you’ve ever been into a wormhole you must agree that the rewards are mountainous.
It’s a very exciting period for us both and we intend to maximise on our position when it occurs to bolster our own notoriety and wallets. To good health…
Posted by Redundant blogger 0 comments
Labels: POS Tactical, Wormholes
1K DPS
I have an addiction. I adore Ganking(careful now). Squeezing one thousand damage points per second from almost any sub-capital hull is a tall order but it’s a challenge for which I feel compelled toward and enjoy achieving.
There are only a handful of sub-capital ships capable of this task. These vessels are highly specialised and highly strung harbouring little room for much else. The drag racers of the Galaxy. In the right situation however, they can devastate the lives of others so quickly they take many by surprise.
These ships are best used as pure gank and require additional support in the form of a remote rep tank. Used in this role they can obliterate targets in under thirty seconds. In some cases smaller ships appear to explode almost instantly which is very satisfying. Unfortunately rapid destruction leaves little time to ransom.
In most cases these ships require a high level of skills to hit their target of 1K DPS and this figure is by no means guaranteed, but they are a lot of fun, if a little expensive. I would not recommend using these setups for PvP due to the inherent cost but if you do, be sure that the situation is in your favour because your vessel will not last long under heavy enemy fire.
Deimos
Lows
Magnetic Field Stabilizer II x5
Tracking Enhancer II
Mediums
10MN MicroWarpdrive II
Warp Scrambler II
Medium Capcitor Booster II
Highs
Heavy Neutron Blaster II x5
Ammunition
Dread Guristas Antimatter
Rigs
Medium Hybrid Burst Aerator II
Medium Ancillery Current Router I
Drones
Hammerhead II x5
Based on the Gallente Thorax, this Heavy Assault Cruiser(HAC) is a point blank blaster platform designed to get in range quickly and bring down serious amounts of pain on the target. As a cruiser the Deimos possesses more manoeuvrability than a battleship or battle-cruiser.
For the Deimos to achieve 1K DPS requires a colossal amount of skills and some expensive implants, but observing this cruiser in action is captivating. Many pilots do not expect such ferocity from such a small ship, albeit a Tech 2 cruiser and fail to identify the danger until it’s too late.
Abaddon
Lows
Tracking Enhancer II
Signal Amplifier II x2
Capacitor Power Relay II x2
Heat Sink II x2
Mediums
Sensor Booster II x2
Cap Recharger II x2
Highs
Tachyon Beam Laser II x8
Ammunition
Dark Blood Multi-Frequency
Rigs
Large Ancillary Current Router II
Large Capacitor Control Curcuit II
Large Capacitor Control Curcuit I
Drones
Curator II x3
The mighty Amarr Abaddon is able to snipe 1K DPS utilising only the best lasers available. Fitting eight Tech 2 Tachyon Beam Lasers does mean that the ship itself is unable to support much else due to the huge pressure on the ships’ capacitor and power-grid.
The Abaddon has quite high natural resists enabling the battleship to absorb impressive amounts of damage even without a tank but be warned, it is not a viable PvP ship without sufficient support due to its size and (lack of) speed. Still, observing all 8 turrets inject focused beams of heat into a target is intoxicating.
Dominix
Lows
Damage Control II
Large Armour Repairer II
Energized Adaptive Nano Membrane II
1600mm Reinforced Rolled Tungston Plates I
Magnetic Field Stabiliser II x3
Mediums
Warp Scrambler II
Stasis Webifier II
Warp Disruptor II
Heavy Capacitor Booster II
100MN MicroWarpdrive II
Highs
Heavy Neutron Blaster II x6
Ammunition
Dread Guristas Antimatter
Rigs
Large Hybrid Burst Aerator II
Large Trimark Armour Pump I x2
Drones
Ogre II x5
The Gallente Dominix can deliver the 1K DPS target with relative ease. Fielding five Tech 2 heavy drones combined with the six Heavy Neutron Blaster IIs, the Dominix can deliver over and above what’s required. As the turret hard-points are not exclusively delivering the DPS, it is possible to include a moderate tank helping the ship survive some retaliation.
Best used up close and personal this setup can vaporise most targets quickly while shrugging of incoming fire. Be warned though, the heavy drones are the key to the ships arsenal and should be carefully managed to avoid destruction.
All of these setups are tried, tested and are proven to work but they do require top skills to hit the golden target of 1K DPS. If any of you fine pilots out their in the massive cosmos have 1K DPS setups I would very much like to browse your fittings particularly if they require lower skills or less hardware; it’s an addiction.
Happy ganking.
Posted by Redundant blogger 5 comments
Labels: Abaddon, Deimos, Dominix, Ship Fittings
Cannon Fodder
As Demi-Gods we appear to be unaware of the thousands of souls working tirelessly to operate on-board systems to our every whim. Without hesitation we hurl our precious hulls at adversity irreverent of the human cargo we carry. During any fleet engagement there are literally thousands of lives lost on either side and these lives consist of highly trained, specialised personnel whom signed onto various crews seeking notoriety, adventure or any other viable personal destiny.
This sense of loss is more profound whenever an experienced ship is destroyed. I lost a Harbinger recently which was built by the I-A corporation and equipped with salvage and parts from the corporation hanger. This Harbinger was statistically unremarkable, but I’d flown her many times through w-space, hunted within DED-space complexes, participated in gate-camps and had even maintained security during mining operations on behalf of the I-A.
Lost to a pirate blockade(karma) I mourned the loss of my vessel but, unbeknown to me at the time were the thousands of crew member’s lives lost, probably entirely loyal Amarrians whom were unjustly denied a moments thought post ship destruction.
It made me wonder exactly what motivates such selflessness in individuals to surrender their fate to the POD pilots. With this sentiment the next ship lost will harbour a greater sense of loss as it’s my duty to honour my crew members whom serve me without fear and who deserve a greater fate than an undignified burial in the frozen vacuum of deep space.
In honour and remembrance of the thousands of brave souls who gave their lives in battle serving on the Amarr Battle-Cruiser; Guile-Villain.
You will not be forgotten.
May your souls find peace...
Posted by Redundant blogger 3 comments
Labels: EvE Culture
Line Of Sight
The mechanics of space flight in New Eden leave a lot to be desired. Many fundamental laws are absent from the galaxy for various reasons but Line of Sight (LoS) is something which could potentially change the universe.
Imagine you’re mining in a belt, bored and lonely. Suddenly a pirate warps onto the beacon looking for a meal. Positioning the mining vessel such that the LoS is obscured from the enemy could mean that the overview fails to locate your fragile mining ship helping to keep you safe(r).
A mission runner encounters problems containing the incoming fire from several faction battleships. Positioning the ship behind a structure found within the complex shielding a majority of the fire from the mission runners’ ship assists the management of the damage.
LoS could be the next logical step in the evolution of our galaxy. Imagine a formation that shields support vessels from enemy fire. This could be quite a valid tactic and would work beautifully with the addition of fleet formations.
I realise that server calls would be increased impacting on the clusters performance and that this performance hit would increase further within large engagements. Without technical knowledge to comment I am unsure whether this idea may even be valid but I’m curious as to what you may think.
Again, just a thought...
Posted by Redundant blogger 5 comments
Labels: Development
"To You, To Me, To You..."
The ability to slot ones ship into a formation within a fleet is something I dearly wish was possible. At present there is no automated system to allow such manoeuvres making any attempt difficult at best.
Although there are no specific details yet on the subject CCP announced, during their Keynote Speech at this years Fanfest, their plans to introduce formations into New Eden.
This is a feature quite close to my blackened heart. For years the blob effect has made large engagements a melee of metal and missiles because the battlefield quickly becomes choked with vessels all carving their individual paths through laser flak and stasis wakes. Without any specific details it would be improper to comment on this new development but I’m absolutely in support of any system that imbues fleet combat with a construct.
Formations have been used for hundreds of years in traditional warfare with devastating effect. Any force in formation is greater than the sum of its parts because all the combat effectiveness is concentrated and the individual units contribute to the whole. An experienced commander can quickly identify where the battle is turning and which units are relative to assist. This is particularly effective on a two dimensional battlefield but there are concerns that such an approach would be unsuccessful or irrelevant within the three dimensions of space.
There is no denying that the structure of a fleet down to the ship types is an element crucial to victory but that alone does not guarantee victory. At its most basic level fleet combat is effectively the priming of a single target with the fleets combined DPS. To this end it would be an advantage to construct the formation such that the optimal range of any weapon medium within the fleet terminates on the primary vessel. This would maximise the effective capabilities of the fleet as a whole.
It is also worth noting that an experienced Commander could observe the formation of an enemy fleet and determine weaknesses within its composition making formations a disadvantage. CCP commented on granting formations with bonuses, the specifics of which are not known. This may be the key in helping to solidify formations as an advantage rather than a gimmick.
Whatever the outcome: at worst some incredible screenshots will be taken, at its best formations may become an essential part of any successful fleet. I’m looking forward to either outcome.
Related Links
EvE-Search - Formations
CCPs' YouTube Channel
EvE Online Forum Discussion - Formation Flying
Posted by Redundant blogger 1 comments
Labels: Development, Fanfest, Videos
"I Used To Have One Of Those...!"
Battleclinic, a veritable banquet of ship fittings, advice and general usefulness has recently launched a video entitled: Battleclinics' new Guide To Amarr Tech 1 Frigates. The video is very well produced and contains plenty of sound advice for all you new players out there. So watch the video and learn...learn...learn.
(The sound is a little loud and distorted)
Related Links
Battleclinic.com
Posted by Redundant blogger 0 comments
Rifter - Pirate Fitting
Rifter
Lows
Tracking Enhancer II x2Damage Control II
Mediums
1MN Afterburner II
J5b Phased Prototype Warp Scrambler I
Medium Azeotropic Ward Salubrity I
Highs
150mm Light AutoCannon II x3
Rocket Launcher II
Rigs
Anti-EM Screen Reinforcer I
Core Defence Field Extender I
Projectile Burst Aerator I
Tried and tested several times over; definatley one of the best productions to come from the primative Minmatar faction.
Posted by Redundant blogger 0 comments
Labels: Piracy, Rifter, Ship Fittings
Babylon 5
Babylon 5 was one of the most violent depictions of a traditional sci-fi future on TV thus far. I remember watching Star Trek and hoping that something would kick-off. It never did of course, diplomacy always won.
Babylon 5 was exactly the opposite to this endless peace. If diplomacy was used the protagonists would be assassinated throwing entire regions into war. There was always a murder and a fist fight every episode, it even had a head on a pike once. It was great. The Emmy award winning effects were produced on a bank of Amiga2000 platforms utilising Video-Toasters which was amazing to me at the time. Did you know they had a clock speed of only 7MHz!
A dark vision of the future, so dark it had shadows upon shadows. The tone of the show was as close to EvE Online I've seen so far, without the PODs...?
Related Links
Babylon 5 Series
Posted by Redundant blogger 3 comments
Labels: Space Stuff