Our corporate hanger, where all operations into wormholes stem from, has several ships all of differing designs for differing roles. Singularity serves as a sounding board for these designs and, at present I’m attempting to condense the roles of some of these ships into as few as possible. This increases the costs, but also reduces operation times considerably and in some cases is less of a risk with less exposure.
Scratching my head for the last few weeks it has been decided that the only way to fulfil this mandate is to produce my first Tech III hull(s). So late night study periods have enabled my brain some gain in the field of Strategic Cruisers, including a Neural remap, but I ain't no engineer...
Required Modules
Expanded Probe Launcher
Small Tractor beam
Covert Operations Cloaking Device II
Electronic Counter Measures
Salvager II
Desired Equipment
Code-Breaker II/Analyzer II
Electronic Warfare Drones
Desired Abilities
Tank: Omni - Sustained Defence Ability; 1k dps
Capacitor: NOS Proof
Speed: 1km/second
Warp-Core: Stable/Immune to Interdiction
Sensors: Reinforced
Gank: Minimum; 750 dps
Legion
Lows
Damage Control II
Energized Adaptive Nano Membrane II
Medium Armor Repairer II x2
Mediums
10MN Afterburner II
Codebreaker II
Large Capacitor Battery II
Medium Hull Repairer II
Highs
Heavy Beam Laser II x2
Salvager II
Expanded Probe Launcher I
Covert Ops Cloaking Device II
Small Tractor Beam I
Rocket Launcher II
Rigs
Capacitor Control Circuit II
Anti-Thermic Pump II
Auxiliary Nano Pump II
Sub-systems
Legion Defensive - Nanobot Injector
Legion Electronics - Emergent Locus Analyzer
Legion Engineering - Power Core Multiplier
Legion Propulsion - Interdiction Nullifier
Legion Offensive - Covert Reconfiguration
Designed primarily for exploration, the current fit does everything I need except the DPS, which is dissappointing, but realistically it's too much to ask of a ship of this type and size. Already at around 1 billion ISK, this is a serious investment and one which I may still lavish faction equipment onto. Clearly I have more money than sense, or I know how to steal...
Scratching my head for the last few weeks it has been decided that the only way to fulfil this mandate is to produce my first Tech III hull(s). So late night study periods have enabled my brain some gain in the field of Strategic Cruisers, including a Neural remap, but I ain't no engineer...
Required Modules
Expanded Probe Launcher
Small Tractor beam
Covert Operations Cloaking Device II
Electronic Counter Measures
Salvager II
Desired Equipment
Code-Breaker II/Analyzer II
Electronic Warfare Drones
Desired Abilities
Tank: Omni - Sustained Defence Ability; 1k dps
Capacitor: NOS Proof
Speed: 1km/second
Warp-Core: Stable/Immune to Interdiction
Sensors: Reinforced
Gank: Minimum; 750 dps
Legion
Lows
Damage Control II
Energized Adaptive Nano Membrane II
Medium Armor Repairer II x2
Mediums
10MN Afterburner II
Codebreaker II
Large Capacitor Battery II
Medium Hull Repairer II
Highs
Heavy Beam Laser II x2
Salvager II
Expanded Probe Launcher I
Covert Ops Cloaking Device II
Small Tractor Beam I
Rocket Launcher II
Rigs
Capacitor Control Circuit II
Anti-Thermic Pump II
Auxiliary Nano Pump II
Sub-systems
Legion Defensive - Nanobot Injector
Legion Electronics - Emergent Locus Analyzer
Legion Engineering - Power Core Multiplier
Legion Propulsion - Interdiction Nullifier
Legion Offensive - Covert Reconfiguration
Designed primarily for exploration, the current fit does everything I need except the DPS, which is dissappointing, but realistically it's too much to ask of a ship of this type and size. Already at around 1 billion ISK, this is a serious investment and one which I may still lavish faction equipment onto. Clearly I have more money than sense, or I know how to steal...
Related Soundtrack