Brilliant Sunshine

Sunshine is one of those films that lingers with you for ages afterwards while your mind makes sense of the imagery and the raw power that exists within the heavens. Best seen on large screens; Danny Boyle's iconic sci-fi delivers on so many levels and is seen as one of the best sci-fi films of the last decade.

Some may say the ending is fuddled, but it still presents a great spectacle and has one of the best movie soundtracks featuring Underworld and John Murphy, whom also worked on 28 Days Later.

If you haven't seen it...please do so.



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Sunshine

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Bubble Bobble

System: Unknown
Security: Unknown
Mission: To Blockade a Wormhole

The sound of a POD decompressing is such a terrific sound, unless of course it’s ones own fragile shell bursting into the void. The bubble blowing contest went well scoring three juicy kills in two hours.

B13, CT, EvS and Miss Nexus and I set up camp in a 0.5 wormhole awaiting the arrival of prey. The system was part of a high traffic bottleneck into 0.0 and also served as a gateway to a trading hub. The wormhole itself was located between the 2nd and 3rd planet and led to an achingly beautiful binary system.


With Miss Nexus acting as scout outside the wormhole a pair of Megathrons were reported approaching. Their mission was assumed to be one of exploration as no POS’s had been scanned within the w-space. When they appeared in the system, the duo was allowed to warp to a destination of their choosing. Soon enough they were located and warp disrupted with an interdictor bubble.

The ensuing battle was very bitter. We lost EvS to concentrated hybrid platform charges and an ECM swarm; we soon avenged his loss with the destruction of both Gallente battleships and their respective PODs. The drops were all Tech II; even the drones were Ogre IIs. EvS left our gabble and proceeded to re-arm but whilst he was excused another battleship entered the system. This time it was a sole Scorpion.

The pilot had guts entering on his own, but the resistance of his ship left a lot to be desired. It wasn’t long before he was podded and his wreck looted. The contents of his ship left us all bemused at what his intentions may have been as his ship possessed both an active shield and armour tank. The high slots contained a mixture of hybrid rail turrets and standard missile launchers; the whole ship was a collection of named rat drops. Tragic.

I’ve declared the mission a success, despite the singular loss, and my fellow Corp collegues have agreed that we should embark on such excursions into the void more often. So be it.

Happy hunting…

Macro-Menace

In New Eden drugs are illegal, and in most cases detrimental to ones health. This doesn't mean that the production of drugs is not wanted. Many shady characters risk imprisonment to produce and sell drugs within New Eden as there's a clear demand for the supply of narcotics to certain individuals for one reason or another.

The same analogy can be used to argue Macros. Although against the EULA and the spirit of New Eden, there exists a need to use Macros, regardless of the legality or moral standing of such activities. The reasons for their use may be just and plentiful to the user, but I personally do not condone the use of Macros. Although Macros are widespread, they are detrimental to the galaxy’s economy and the need to eliminate them continues to grow as does their apparent demand.

Macro hunting is therefore a noble profession, but as the hunting continues the Macros become wise to the methods of entrapment. Many are so astute that any interruption of their mining cycle or presence of potential aggression, and they’ll retreat back into the safety of a stations docking ring for a pre-determined amount of time allowing for the danger to pass. Personally I’ve killed a score of Macro-menaces; some kills legal in the eyes of local law enforcement and the drops are worth the risks, but it has been a tad since I ‘retired’ a Macro to the viscously-vast-vacuum.

Macro aggravation is becoming much more problematic as they develop further mechanics to protect themselves. This is causing New Eden’s economy to gradually succumb to its influence, and many get rich quick, but I for one will continue to hunt this scourge and make way for the little guy trying to carve out a legitimate living on the rocks.

00100 1110101…

The Heretic

A long, long time ago I bought this neat little craft before I could actually fly it. My reasons at the time were that it was a black destroyer and I had more money than sense. Only lately have I trained the skills to fly this little craft and use its most interesting ability; blowing bubbles.


As an interdictor it can deploy an AOA Warp Disruption sphere approximately 20km across. It’s my new toy within w-space and will be used over the coming weeks to trap would-be-wanders in this realm.

B13 and I head out within the next few hours with a select few of our motley Corp to see what we can catch, and I hope that everything works as intended. The Heretic doesn’t possess a great tank; I figure it’s the sort of ship that deploys then runs leaving the camp to mop up the victims. Having said that it does posses a healthy dollop of DPS and may be able to hold its own properly supported. It shouldn’t become primary as its destruction does not eliminate the Warp Disruption Sphere, and the little beast has a small signature helping it to avoid larger turret fire so I may be neat.

I’m looking forward to our excursion and hope the outcome of the mission is favourable. I have the utmost confidence in my crew to battle through so I’ll return victorious, or it’ll be the last tour they ever do. Literally.

Happy Hunting…

Sittin' on the Dock o' the Bay...

To pass time I’d sometimes sit by a station dock and watch the ships roll in, and then watch them roll out again.


Mesmerising.

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