A long time ago in a galaxy far, far away...
Such a film was huge, staring not a single human. But one has to wonder what aliens would really look like, beyond the novel speculation of others. Their appearance is moulded by their environment, but what they think of us is as much a judgement of society's control over our environment from an absolute impartial observer. This grants us a seldom true referral for our lives and could liberate our planet from the burden of capitalist control and religious influence.
With luck they haven't seen this lot. Or if aliens are already here, perhaps these individuals may be blamed for their reasons they remain incognito.
Related Links
Alien Eyes (you tube)
Aliens Amongst Us (you tube)
Our Alien Nations
Posted by Redundant blogger 0 comments
Blog Packing
The Blog Pack is a glorious gabble of care-bears, pirates, pvp'ers and miners all set to ponder their reality that is EvE Online. The proprietor; CrazyKinux, is one of the best known bloggers of our beloved galaxy, selflessly he promotes the writings of other less known bloggers, such as me.Recently has has revised his Blog Pack to remove veteran posters to include some noobs, as it were. Again this shows the level headed nature of the BlogFather and why, his blog is the most respected out there. I for one am grateful for this pack for two reasons:
1. I finally have a reader base, and
2. A wealth of knowledge, creativity and ideologies flow endlessly from the Blog Pack.
EvE Online is fortunate that it inspires so many due to it's diversity, beauty and complexity, which is rare these days. In turn, the Blog Pack is the most comprehensive tool with wicked writers, pop artists and moaning miners alike. This makes the Blog Pack one of the best resources for EvE Online anywhere in the universe.
Check out the latest Blog Pack, including the latest additions at CrazyKinux's Musing.
Related Links
www.crazykinux.com
The Blog Pack
Posted by Redundant blogger 5 comments
Labels: EvE Culture, The Blog Pack
How to Dissappear Completely
I have a new clone. Not a duplicate you see, but an entirely new pilot. The name of my partner in crime is to remain confidential as secrecy is absolutely necessary to function properly. The precise purpose of this new clone is to provide a safe port for myself and any other pilots whom join my cause either in wormhole space or low security regions. His mission is to train for a cloaked Rorqual with a clone vat bay.I always had this vision of being able to wander where-ever I wished, covertly entering space from a secret mobile base, the sort where a specific password and location would be needed to locate the harbour. As far as I am aware, only the Rorqual and the Titans have the clone vat bay functionality. A Titan is much too large an object to realistically cloak, it occupies more than 9 billion cubic metres, nevermind the cost.
This new ally of mine will logon to the POD in the Rorqual, I will then logon to the POD in a local station and clone jump into the Rorqual pulling a ship from the hangar. Once ejected with a ship the Rorqual will re-cloak until such time as I need to dock again to log.
This idea is yet to be tested properly. Singularity will provide me with this ability without risks to my health or safety. I hope it works as it may fulfill a desire I've held for literally years. If anyone has tried this approach to achieving a mobile covert base of operations I would love to hear your tale.
In the mean time, let the tests begin in earnest. I will of course update as the results are discovered.
Happy hush hush…
Related Soundtrack
Posted by Redundant blogger 4 comments
Labels: Story
Beyond Hollywood
We are in the age of dungeons and dragons. The effects industry is exclusively interested in recreating mythical creatures, elegant landscapes and magical characters. I resent this age; Sci-Fi is my first choice for passively escaping the daily grind of RL.
Cinema has a very close relationship with the status quo. It is no coincidence that the latest productions represent a 'wanting' of something better than what’s currently on offer in this age of poverty. In these late films people can perform magic and fly, whilst the dark side of life is shown through vampires and ware-wolves, each with their own fantastical powers. During the Vietnam War films tended to be disaster movies, mirroring the mood of the people by killing hundreds of souls in fires, floods and crashes of various vehicles in silly situations.

The last great Sci-Fi spell was during the release of the StarWars franchise. Although we recently enjoyed a resurgence of Sci-Fi such as Star Trek, District 9 and Sunshine; generally new releases are of a fantastical nature.
EvE Online is the richest game world I have ever experienced. Whith such abundant content I often wonder if it would be a successful translation to screen but, considering Hollywood’s often inept handling of the subject matter, perhaps it isn’t desirable to allow such a fickle business to interpret our beloved galaxy into a flimsy film. Besides, it takes months to truly understand what’s occurring in EvE Online, a luxury that filmmakers cannot afford to portray on-screen.
Recently there was an announcement that one of my all time favourite games was to be given the Hollywood treatment. The thought of various movie moguls discussing the translation of Shadow of the Colossus into a film frightens me; a simple game but with very subtle complexities that I am sure will be missed while hunting for the ultimate colossus effect. EvE Online would surely be handled in a similar ham-fisted manner, a fate for which would border on blasphemy.
If a film ever were to be produced I would be the first in the queue. Not for the reasons you may assume, but to be sure that my suspicions were correct. Who knows, perhaps the impossible could happen where I'd be pleasantly surprised, but I doubt that muchly. EvE Online is beyond Hollywood, and much better for it in my opinion.
Related Links
www.thefilmjournal.com
jonners.org
www.medialit.org
Cinema has a very close relationship with the status quo. It is no coincidence that the latest productions represent a 'wanting' of something better than what’s currently on offer in this age of poverty. In these late films people can perform magic and fly, whilst the dark side of life is shown through vampires and ware-wolves, each with their own fantastical powers. During the Vietnam War films tended to be disaster movies, mirroring the mood of the people by killing hundreds of souls in fires, floods and crashes of various vehicles in silly situations.

The last great Sci-Fi spell was during the release of the StarWars franchise. Although we recently enjoyed a resurgence of Sci-Fi such as Star Trek, District 9 and Sunshine; generally new releases are of a fantastical nature.
EvE Online is the richest game world I have ever experienced. Whith such abundant content I often wonder if it would be a successful translation to screen but, considering Hollywood’s often inept handling of the subject matter, perhaps it isn’t desirable to allow such a fickle business to interpret our beloved galaxy into a flimsy film. Besides, it takes months to truly understand what’s occurring in EvE Online, a luxury that filmmakers cannot afford to portray on-screen.
Recently there was an announcement that one of my all time favourite games was to be given the Hollywood treatment. The thought of various movie moguls discussing the translation of Shadow of the Colossus into a film frightens me; a simple game but with very subtle complexities that I am sure will be missed while hunting for the ultimate colossus effect. EvE Online would surely be handled in a similar ham-fisted manner, a fate for which would border on blasphemy.
If a film ever were to be produced I would be the first in the queue. Not for the reasons you may assume, but to be sure that my suspicions were correct. Who knows, perhaps the impossible could happen where I'd be pleasantly surprised, but I doubt that muchly. EvE Online is beyond Hollywood, and much better for it in my opinion.
Related Links
www.thefilmjournal.com
jonners.org
www.medialit.org
Posted by Redundant blogger 3 comments
Labels: EvE Culture
The HAL9000 Project
A few days ago, loyal Gallente engineers stumbled upon an AI buried deep within an ancient debris cloud. Carrying the name: HAL9000, it's an AI with unsurpassed logic and memory retention. I've had some interesting periods of conversing with this new entity over the past few hours. I must state that it seems nefariously intent on accomplishing any mission I pose to it. I cannot decide if this is dangerous or desirable?

To test the AI, I have linked several sound bytes to my POD's sound scheme. When connecting a new device HAL says: "Just a moment...just a moment." When turning off the POD I get: "Thanks for a very enjoyable game." "Your'e welcome Hal," I always say. I suppose there is one clear positive I can garner from the experience, it's nice to finally have a friend...
Related Links
www.halproject.com (fansite)
Related Links
www.halproject.com (fansite)
Related Soundtrack
Posted by Redundant blogger 0 comments
Labels: Space Stuff
Happy Hulkageddon
As this mad month of mayhem closes the once target rich environment of Empire saw a dramatic decline in it's numbers. But there were still many brave and/or stupid miners present that were, for whatever reason not aware of this fabulous fury of fire that annually holds the core systems to ransom. I was not aware of any official warning from the powers that be; to keep the mining ships in dock for a week and spring clean, although it did make the evening news.This had the effect of allowing green miners to slip outside the protective layers of steel to risk their worth to extract minerals from the floating colossus rocks that litter the core systems, oblivious to the danger lurking in the void. I enjoyed myself immensely blowing up all manner of vessels from Frigates to Barges.
I did find the quality of targets lacking, mainly consisting of relatively fresh pilots who cannot easily replace losses. I am not a fan of easy killing, I prefer a good scrap even if I lose. I had hoped to cross the path of a fake miner, fitted out to shrug off the attacks of plucky pirates but sadly this was not the case. I have to believe that the baptism of fire is beneficial to these green pilots as it's our duty to 'teach' them that nowhere is safe from our murderous wandering, and that they cannot simply collate vast sums of isk whenever they undock, even in Empire.
It's refreshing to be a part of something bigger, a rabble of raping pirates intent on obliteration of any vessels displaying a mining beam. I didn't win any prizes for my efforts, and in fact I was ruthless with my costs also, only fitting exactly what I needed to kill various targets. But I'm looking forward to the normality of hunting in low sec again, without reprisals by the concord fraternity.
My security rating has seen a hammering; I dropped two clear points in the last seven days and became banned from Empire, again. This will force me to undergo the slog of ratting and/or missioning but I am looking forward to respite on both my security rating and my wallet.
So bless all the miners for making a good show and dying so readily. The core systems belong to the industrialists, the miners and the agent whores once again. We've crawled back into the gloom to harbour our horrors, until next time...
Happy (not) hunting…
Related Links
Hulkageddon3 (official site)
Related Soundtrack
Posted by Redundant blogger 0 comments
Labels: EvE Culture, Piracy
A Hole in the Head
Piracy is the essence of life in New Eden. Without the cold threat of death your heart would wither. Fear is necessary to remind us that our assets have value, that they need protection. Without piracy the will to cherish would be diminished. Piracy is one of the oldest traditions of New Eden. Conflict drives the development of weapons, ships and tactics and without piracy this conflict would be the will of the privileged and the selfish.We are the unofficial guardians of this region between the Empires and Alliances. Without piracy resources would become subject to mass amassing by greedy corporations and individuals. Low security space would become a swathe of hulks and battleships earning an easy crust throughout the region. Traffic would become unbearable at choke points with ships of all configurations vying for their share of the richness found outside the core systems.
The product of this ruthless competing would descend entire constellations into war as corporations clash for control of the mining fields and ratting rights. The rich would become filthy, the poor would become marginalised and the rest of us would have little choice other than joining the biggest corporations available to survive against their onslaught for control.
As pirates we force the control of wealth from the bearer and distribute this wealth in many creative ways. We enjoy free reign to do as we please because, although we are subject to the laws of decency within Empire, we commonly disregard these regulations. As a mechanic; piracy is a necessary evil which must be practiced. A land without crime would be incredibly dull. We therefore risk our lives to educate the masses to be wary of your fellow pilot, to ensure your security measures are sufficient and to maintain the status quo of New Eden as a place unsuitable for most, save for those of us who have the nerve to regularly risk everything without the promise of gain.
Piracy is a noble profession and one for which the victims should be grateful for our practice. I for one enjoy this way of life, particularly where victims feel displeased with their judgement. This is the essence of what we do, so please feel free to flame us whenever and wherever you find us.
Happy hunting…
Related Soundtrack
Posted by Redundant blogger 3 comments
Labels: EvE Culture, Piracy
Passive Targeter
Used correctly it grants precious seconds against prey by withholding intent while they grapple with it. It's warranted a place on many designs, a personal favourite of mine. Though it does occupy a useful slot, I have found it invaluable in solo encounters. A truly useful tool which is gladly ignored.
Try it and you may find it useful more than once. Don't use an aggressive action until you are in range to warp disrupt, they won't see your lock until you unleash the hounds of hell.
Related Links
Passive Targeter I
Posted by Redundant blogger 1 comments
Labels: Piracy, Ship Fittings
Blessed are the Cursed
We are immortal. We share eternity with the elements of the infinite. Our vessels of steel and carbide shield our bodies from the vacuum of the void as our minds play havoc with the fates of strange and familiar souls. It’s a remarkable position to find ones-self. We are truly blessed, or cursed dependant on ones perspective.We are cursed because we cannot leave our prisons of steel. We cannot enjoy sunlight warming the face, glowing on the eyes. We cannot shake hands or embrace our kind. We cannot face our opponents on equal terms, using our brute strength to beat them in hand-to-hand combat. We cannot bear children nor love thy love. We consume energy, not food as we cannot enjoy the pleasure of our pallet. We cannot feel the cold, heat or wind of our mother planet and we cannot see outside the confines of our craft with our eyes. Despite the thousands of hands that assist us on-board, we are alone in the void. We are cursed for these reasons.
We are blessed because we are the ship we inhabit. We are one with the metal flesh. Its structure is our bones and the drones, our children. We can travel unthinkable distances in mere minutes. We can communicate with our fellows across the known galaxy instantly. We tour the skies omnipotent to the masses below. We feel deaths claws whenever he calls, but ultimately we cannot die. We can amass more wealth than has ever been dreamt. We can travel to places no-one has ever seen. We can change our appearance at will and we are honoured, envied and worshipped by the billions of souls who depend on our actions to maintain an empire. We are blessed for these reasons.
Which side do you think we fall?
Related Soundtrack
Posted by Redundant blogger 2 comments
Labels: EvE Culture
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