Tech III Production Detail

Here follows a breakdown of how the components are manufactured to produce the elements required for T3 production and invention.

Polymer Creation
Polymers are made in the Polymer Reactor Array which can only be anchored using a POS in 0.3 space and below (and may be run in wormhole space). A polymer reaction requires a Polymer reaction which are seeded on the NPC market under Manufacture & Research / Reactions / Polymer Reactions, 2 of the 9 different types of fullerene gas and a normal mineable mineral.

Example - Making Fulleroferrocene.

To make this we require 1,000 units of Tritanium per cycle (per hour), 200 units of Fullerite-C50 gas per cycle and 100 units of Fullerite-C60 gas per cycle.


To make this reaction we require a POS/Starbase with at least the following equipment:


The total CPU and power needed for the above reaction is 2,750 CPU and 325,000 MW, so a large control tower is recommended.

Reverse Engineering (RE)
Reverse engineering provides Tech 3 blueprint copies of the strategic cruiser hulls and the various subsystem modules it requires. There are six different types of relic and each one corresponds to a different piece of the Tech 3 ship - the hull, defensive subsystem, electronics subsystem, engineering subsystem, propulsion subsystem and offensive subsystem. The five subsystem relics can be unearthed in deadly magnetometric archeology sites all throughout Sleeper space. Hull sections can be recovered from the wrecks of ancient Talocan ships in Sleeper radar sites.

To be able to perform RE you will require a POS with an Experimental Lab (can be anchored in high sec) or access to a Caldari Outpost. You cannot do RE in normal NPC stations.

There are 3 different categories of Ancient Relics, these are Intact, malfunctioning and Wrecked. Reverse Engineering, like Invention is based on chance which is affected by skills and by the type of Ancient Relic you are using (intact = best chance and wrecked = worst chance).
Sucessful reverse engineering delivers different run BPCs based on type of Ancient Relic:
Intact Relic yields a 20-run BPCMalfunctioning Relic yields a 10-run BPCWrecked Relic yields a 3-run BPC>

Materials Needed to Perform RE

All items above are consumed by the RE job (it's not like invention where the interface isn't consumed).

There are varying degrees of success, if you aren't successful then you may get back a datacores, a decryptor or the hybrid tech and then there's the utter failure where you completely fail and get nothing at all.

If you use "intact" relics there's a chance you may get a wrecked relic back from a failed RE attempt.

Relic Type RE Outcome Type
Armor Nanobot Defensive Subsystem
Electromechanical Component Electronics Subsystem
Power Cores Engineering Subsystem
Thruster Sections Propulsion Subsystem
Weapon Subroutines Offensive Subsystem
Hull Section Ship Hull section

Tech III Production Overview

Tech III(T3) products are built from new fulleride-enhanced mineral polymers and the reverse-engineered relics of ancient and powerful civilisations.T3 production requires extensive exploration of Wormholes for the following materials:

Tech III Production Chain
1. Harvest fullerite gases from gas cluds in WormHole/Sleeper (WH) space.
2. Polymer Creation - React the Fullerene gases in a POS Polymer Reactor Array to create Hybrid Polymers.
3. Salvage Sleeper NPCs and T3 ship wrecks for Ancient Salvaged Materials.
4. Using T3 Hybrid Component Blueprints available from the market under Blueprints / Components / Hybrid Components, manufacture T3 Subsystem Components from Hybrid Polymers + Ancient Salvaged Materials.
5. Reverse Engineering: - Ancient Relics are Reverse Engineered (RE) using a POS Experimental Laboratory (or Caldari Research Outpost) to produce T3 Hull BPCs and T3 Subsystem BPCs.
6. T3 Ship Hull & Subsystem manufacture at a POS Subsystem Assembly Array (or Amarr Factory Outpost) using the reverse engineered T3 Hull/Subsystem BPC and T3 Subsystem Components.

Tech III Production Flowchart

Flowchart by Tareen Kashaar.

Frontier: Elite 2

Over the past few weeks I've been recapturing my misspent youth by engaging in my all time favourite past-time.



Frontier: Elite 2 consumed vast chunks of my childhood, it's probably why I'm so antisocial today. Re-acquainting myself revived my passion for David Brabens' work. Lately Frontier Developments have concentrated on games such as Roller-Coaster Tycoon and Wallace and Grommit which don't appeal to me, but their next project; The Outsider is a marked diversion from their current portfolio and should herald in the development of the holy grail; Elite 4.

After spending many, many hours exploring the (apparently) accurate star systems, I witnessed the immense scale of some of the stranger solar formations; a star containing the mass of 800,000,000 times our own planet, dominating the sky from a distance of 10AU (1.5 billion kilometres). I have come to realise that Frontier is simply a staggering achievement even by today's standards.


Getting Frontier to work in a modern POD can be problematic, but fortunately there is a share-ware hack program called Dos-Box, which emulates ancient alien operating systems enabling one to install and revive classics.

Forgive the lack of a visual feast on show and imagine what grandeur would be present if Frontier were developed today. It would be simply staggering. As yet details on Elite 4 are extremely scarce and David Braben is reluctant to divulge. After 20 or so years of waiting, I'm almost ready to chew off my own arm. But I'm used to waiting, so I will damn-it.

Happy emulating...

Related Links
Frontier: Elite 2 (download)
Dos-Box (download)
EvE Sob

Related Soundtrack

Moon

Moon is a film about the exploitation of a life and the manipulation of the truth for the purposes of corporate profit. It's an incredibly well delivered film which explores morality versus capitalism. Sam Bell is a sole astronaut who care-takes a group of machines as they mine the moon for it's precious Helium3, used in nuclear fusion back home.

As his rotation of 3 years comes to a close, events unfold which force him to realise that everything is not as it seems, in fact things are very wrong and have been for a long time.



A brilliant film which makes one feel hopeless, just like the character on-screen due in no small part to Sam Rockwells' performance as the lonely astronaut, Kevin Spacey; the caring and soflty spoken GERTY, Duncan Jones; the director and the simple yet harrowing soundtrack by Clint Mansell from The Fountain and Requiem for a Dream fame.

The special effects in Moon surpass many films becasue they are there to form a narrative, instead of being the main attraction. Films such as Avatar rely almost entirely on the CGI to impress audiences, making for a visual feast without substance. In Moon, all the special effects are shot with minuatures instead of CGI, which lends the film a realistic yet dreamlike quality, which serves to portray the atmosphere and so the immense solitude.

Moon is one of those films that simply must be seen, it's so very rare to have an intelligent sci-fi film which doesn't contain aliens or ray-guns and centres it's crux around a character driven narrative. If you liked 2001: A Space Odyssey, then moon will not dissapoint.

Related Links
Moon (film)
Moon (soundtrack)

Related Soundtrack

Space Oddity

David Bowie is an institution. I've enjoyed the pleasure of his music for the last twenty years and although Mr Bowie does, his music never grows old. So please enjoy one of his more famous songs from 1969; Space Oddity.



Related Links
Space Oddity (David Bowie)

Leave it Alone!

Forgive my second redesign in a week. I felt that a re: re-shuffle was re, required, again, for my own contribution to the EvE Online community.

I humbly invite feedback…before I change it again, again.

Related Soundtrack

EvE Time

Time to organise an OP? Getting the time correct can be tricky, especially when pilots occupy different time zones. For your convenience, here's a breakdown of how GMT is affected dependant on where you are in relation to EvE time.

EvE-time is based on Iceland's time zone.


Iceland
In the Western European Standard Time Zone (WET); Greenwich Mean Time (GMT) is the Standard Time.
Iceland has NO Daylight-Saving Time (DST) so EVE-time is always Greenwich Mean Time (GMT).

UK
In the Western European Standard Time Zone (WET); Greenwich Mean Time (GMT) is the Standard Time.
Western European Standard Time (WET) = GMT
British Summer (Daylight-Saving) Time (BST)/Western European Summer Time = GMT+1

USA
Eastern Time/East Coast Time (ET)
Eastern Standard Time (EST) = GMT-5
Eastern Daylight Time (EDT) = GMT-4

Central Standard Time (CST)
Central Standard Time (CST) = GMT-6
Central Daylight Time (CDT) = GMT-5

Mountain Time (MT)
Mountain Standard Time (MST) = GMT-7
Mountain Daylight Time (MDT) = GMT-6

Pacific Time/Pacific Coast Time/Pacific Time Zone/West Coast Time (PT)
Pacific Standard Time (PST) = GMT-8
Pacific Daylight Time (PDT) = GMT-7

UK & Europe Summer Time (DST) Rule
Start: Last Sunday in March - 28 March 2010
End: Last Sunday in October - 31 October 2010
Time: 1:00 am (01:00) Greenwich Mean Time (GMT)

USA Daylight-Saving Time (DST) Rule
Start: Second Sunday in March - 14 March 2010
End: First Sunday in November - 7 November 2010
Time: 2:00 am local time

Maximum Potential

Skills make a pilot deadly. This isn’t exclusively the skills that one can train for boosting damage or power-grid, but those skills that are linked to experience too. Knowing when and how to attack a target can be vastly important, more so than the amount of pain one can deliver.

I’m at the current level where all my combat trainable skills are maxed and, through the use of boosters and implants, my combat effectiveness has peaked. It’s an interesting situation to be in as I can’t decide what I should be training next. Save for a couple of shield skills that could be maximised, there isn’t much more I can do to improve my skill-set for combat. I will continue to learn through experience, but aquiring points is becoming a problem.


Perhaps it’s time to broaden my horizons a little. Bounty hunting is something which has my current attention but again there isn’t much in the way of skills that I can train to improve what I already know. I don’t yet have sufficient standing with an intelligence agent so perhaps I should begin running missions.

I’ve also considered running for an NPC pirate corporation. I’m not yet sure whether one can join such an outfit, but it is a desire of mine to run with the Angel Cartel. My reasons for this I will keep private for now, but I’m beginning to feel restless with my current position in New Eden.

I don’t care much for vessels beyond sub-capital class so furthering my expertise to these behemoths would be a waste. Perhaps I should embark on a journey toward surviving exclusively within w-space. This realm is my current favourite domain and grants me with almost unlimited freedom to do as I choose and there are yet a few skills to improve upon.

I’m not a born leader so corporation creation is not something I want to pursue. I like being behold to no-one except my conscience which just happens to be as twisted as I.

So with the road ahead of me forking again in several directions it’s time for me to reflect on my experiences and decide where I should be heading next.

Happy hunting…

Once Bitten, Twice Shy

It’s natural to be afraid of the unknown. If one ventures into low sec without the correct mentality then you shouldn’t be surprised by the loss of your life. Loss is something that is a fact of this life and the next, and should be embraced to help limit the damage caused by defeat. If you can gain something positive in the face of losing, you would be performing the only logical duty to ones self.

Revenge is something that many consider. Many times I’ve been part of a posse of pilots roaming the void, seeking a perpetrator on behalf of a fellow pirate, or as part of my own vindication. This role is the responsibility of any professional pirate to maintain the assumptions surrounding our profession; that we all live to plunder and murder. This is true, but it doesn’t define a pirate.

Fear is my greatest ally, that and a warp scrambler. For my own personal gratification, I maintain an appropriate styling by selecting vessels which are renowned for their fearsome appearance. This may not be the best way to conduct my duties, but it’s an interpretation of my role within New Eden. The use of recon ships is preferable as they embody the fear all pilots share; that we are being watched by unseen predators, waiting for the right moment to smash and steal our lives.

Evolutionary speaking, fear assists decision making concerning perceivable danger according to observations, experience and history. It would be wise to harness fear and employ it to increase survivability through its nature to prevent harm, and the instigation of fear on your prey to render them defenceless.

Happy hunting…