Time to Kill...

Running a corporation or an alliance must be incredibly consuming, especially as New Eden waits for no-one. Time; the most precious of all commodities.

I currently run my own miniature corporation; a population of half a dozen, but not to a level which would require my constant presence to protect industrial and territorial assets and maintain the obedience and respect of the group. And although I have also commanded my own gangs in battle I cannot confess to being tactically savvy enough to undertake the responsibility of a full fleet.

There are those that own/manage corporations set amidst the darkest voids in null sec and in our Empires. Their commitment to New Eden’s status quo is surpassed only by the powers that be (CCP). I’d assume these individuals to be independently wealthy or may have some other purpose granting the freedom to commit great swathes of lifetime nurturing their respective clans. The attributes of such individuals must converge on similar grounds, many may already be versed in the art of management and motivation to maintain the vast gaggle of egocentric players, all vying for their slice of fame/respect/fear/loathing.

To kill a CEO is one of my personal goals in this life, and would be an honour. Locating a CEO is easy but combat with such not so, I’d assume many don’t have the luxury to spend their time in the void occupying them-selves by whim, instead they are locked in a prison of their own making, micro managing various abstract interfaces. It’s not something I’d aspire to, although I understand the lure as I understand Miners and Makers.

A CEO’s ALT must be their most valuable asset if their identity is withheld. The ability to pass unnoticed through any non-specific space is something we take for granted, but a CEO of a particularly large/famed corporation/alliance cannot guarantee they will remain unmolested for any length of time if travelling alone. I expect many to use ALTs to lead a separate and completely different life to their main, a taste of the virtual freedom commonly enjoyed by the masses.

It is curious that we persistently relish stress, risk and loss for fun, friendship and faction loot! I have great respect to those elite few whom manage to manage on a daily basis much of the structure found within our galaxy. New Eden’s populace in majority needs leaders, pioneers and those with the courage to make the decisive decisions whether right or not. Without them New Eden would surely be a much lonelier and chaotic realm. Now if only I could find one outside.

Happy (CEO) hunting…

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The Star Trek Legacy

Star Trek is the most successful franchise ever to grace a CRT. Star Trek has a massive worldwide following, and at the time was at the cutting edge of modern thinking when it was first aired. Star Trek's creator; Gene Roddenberry's integrity bucked popular opinion and it's creation made for one of the most important and unique programs of the 20th century. Before Gene Roddenberry's legacy it was unheard of to have a Russian(Chekov) working aboard a predominantly american-esque crew or a black female officer(Uhura) on the bridge of a powerful starship.

Although very dated by today's comparison, Star Trek's special effects were cherished by the millions that watched it and thankfully the tales it told were equally fresh, but after a life span of 3 series, Star Trek as we knew it was finally cancelled in 1969 due to poor ratings and writing.

In 1979 and after immense pressure from the sturdy fan-base; Star Trek was resurrected on the silver screen in: Star Trek; the Motion Picture, still one of my favourite films to date. Many years later and the franchise is still going and growing strong on several media fronts, including an MMO; Star Trek Online.

The quality of Star Trek can be debated many times over. It's clear that the pressure to keep the franchise alive led to some poor choices throughout it's long history, but it's depiction of a tolerant and inclusive universe, the curiosity of the human race to expand it's knowledge is well known and respected.

There are many reasons why Star Trek is still with us and it's Trekkie brand of fans penetrate every facet of the society; their passion for the idealised future will always be a part of our culture. Star Trek is here to stay and is welcome on my screen anytime, even when it's simply appalling.



Related Links
Star Trek (official website)
Star Trek; the Motion Picture (dvd)
Star Trek Online (official website)

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Pioneer Space Sim

You may recall my disposition toward an ancient game called Frontier-Elite II. As a representation of our galaxy it was unmatched in scope, ambition and technical accomplishment. However, as our appetite for the visually sublime has snowballed, Frontier has not aged well.

Fortunately I am not the only freak passionate about such a sim and therefore a fan-made version is currently in development. I am pleased to link the alpha version which is fully playable, if a little unstable.


A Venusian sunrise - pressure 13.82 bar.


An ancient valley orbiting a gas giant.


Scoping for a landing site.



It's worth noting that Pioneer uses Fractal mathematics to generate its worlds. A great deal of trust has been put into the equations and it's very effective. There have been times I have been utterly astonished at the visuals produced by this homage. Every world is generated procedurally and it's this approach to simulating the cosmoss which is simple yet incredibly powerful.

A word of warning; as this is an alpha - save often and try not to run much else simultaneously for the best performance.

Related Links
Pioneer Space Sim (alpha download)
Frontier - Elite II
Chaos Pro (fractal generator)

Real 3D

Eve Online is a virtual three dimensional game. To remove the 'virtuality' is to bring New Eden into the tangible universe. Aside from spending billions developing a machine that can somehow transplant binary into molecular mass I suggest building with the ancient legendary structure blocks, commonly know as Lego. Sure the craft wouldn't operate as expected without depleted uranium and capacitor, but that is entirely subject to the imagination of the beholder.



Upon enthusiastically raiding the old storage silos, I intend to build a life size Avatar! Now if only I had enough 2erds in yellow...

Related Links
LDD (download)

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Mr Anonymous

With the advent of the new character editor I find myself abstaining from the silly sliders and monotone fancy dress. My choice to remain faceless, driven by the disappointment of losing my carefully created profile picture.

Despite technical reasons I'm annoyed that, after replacing my profile image twice and having to pay extra costs for the privilege, this image is now no longer possible using the fiddly inadequate suite. Whomever made this decision not to represent the same choices of clothes, hair and face as previously possible has seriously undermined mine, nay our right to choose how we look in New Eden.

I was perfectly happy with the way I looked but without the ability to recreate any image even remotely similar has forced me to make this choice to remain faceless. And besides, I kinda like being a ghost anyway, it's sort-of unsettling and may serve a greater purpose than my angry brow ever could. So until such time as CCP decides to grant us with the same choices we were blessed with previously, I will remain as a ghost indefinitely.

Petition: Can I have the cash that I paid to change my profile picture back in my pocket? I await a response, but I already know the answer...


Related Links
Profile/Bio

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The Dark Age

Approximately 1000 hours ago my ISP spectacularly failed whilst I was deep in a class 3 wormhole snooping for Sleeper sites. Stranded in hostile space there was no choice but to melt into the void, for now.

But all is not lost as I have a loyal engineer en-route to my vessel, the cloak now severely deteriorating my sense of being, It took my crew 50 hours to fashion a garbled message into the core systems to request assistance from an ally. I have been assured that this engineer will meet me at the predetermined location within the wormhole to repair my vessel; the previous attempt assumed astray.

Once repairs have been completed I will return to the daily grind of grinding grumbling gamers in the virtual void. Did you miss me?

A Welcome Incursion

And so it begins...welcome the children of the Sansha Nation, for they can teach us much of pain and death.

To Infinity; Beyond EvE Online




EvE Online is attractive to me in many ways, but as far as I'm concerned, its glaring flaw is that it doesn't use physical laws to define parameters and create diverse situations or use any part of cosmology to inspire its content. Every single palpable or use-able thing in EvE Online is man-made.

Infinity is as close a successor as I've seen to the most impressive technical game I've ever played: Frontier; Elite II, which simulated the laws of gravity, solar system orbits, it even had stars as big as 100 suns.

CCP could do much worse than take note.

Related Links
Infinity; The Quest for Earth (official site)

Tron; the Legacy

Released in 1982, Tron is still one of the most impressive technical films ever made and I doubt very much that the current Legacy film was any more of a challenge to produce in this age of digital image manipulation. For this reason I have huge respect for the team that produced the original film way back before this digital age.



Tron has not aged well to our expectations of special effects, but I firmly believe that its depiction of a videogame world is much more successful than Legacy. Having seen the new Tron film today, in 3D (the latest gimmick to warrant a 50% increase in ticket cost) I was blown away by the crisp clean and flawless visuals but, and this is a personal choice, I prefer the Tron that flickers, bulges and clips throughout, it's those flaws that made the film completely dreamlike and otherworldly, just the way it should.

Don't forget the original Tron, it was a milestone in movie making and has never since been matched in ambition or significance to its medium.

>END OF LINE_

Related Links
Tron (1982)

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