The Metro
Posted by Redundant blogger 0 comments
Labels: Videos
"I Was There"
Posted by Redundant blogger 0 comments
Labels: Videos
The Future is Now
I'm convinced that the freedom posed by this patch is the beginning of a new phase in EvE's life cycle and popularity, which must grow relentlessly. New players not before considered self suited to this environment will relate quicker to a humanoid form to within PODed spacecraft, perhaps why new players by default are configured to start with legs.
But since CCP announced 'Ambulation' so many moons ago, many more contenders have risen in this genre. Some already boast of walkable stations, some claim to be free. But due to sheer perfectly realised complexity, EvE Online can still comfortably claim the best sci-fi game in the world; but the perfect equation of game elements still eludes developers due partly to decisions made during EvE's conception.
The mind control interface between our thoughts and the ship we are plugged prevents us moving naturally as we may all now become accustomed. The decision to have this interface: the POD, may haunt the development of future features such as ship interior interaction. The love affair we have with our vessels should surely eventually extend into the natural form of walking so we may really feel inside the ship, thus the game.
I imagine rising from slumber on an abandoned outpost I discovered orbiting a moon. Wandering on-board a glorious Amarr battlecruiser, I take stock of the systems and instruct the outpost security script to unlock docking clamps and press helm to roll the mighty vessel onwards into the massively complex worlds of New Eden; jumping wormholes and invading sleeper sights, exploring the depths of their architecture, their lost secrets, pillaging whatever remains; holding victims of piracy or bounties, hostage aboard prison ships wreathed in defences; the prisoner considering suicide at the cost of billions in implants; secret meetings aboard cloaked ships hidden within silent nebula; and assassins deploying devious steps when privy to this knowledge. This ultimately adventurous dynamic was hinted during Fan Fest.
Looking back there have been attempts already at this common ideology. Mace Griffin; Bounty Hunter is a superficial example of this perfectly empowering ability; to connect with the heavens and the ground beneath. Star Wars Battlefront 2; Elite Squadron shows just what's possible at the minute level; an online universe in your pocket.
But the laws of New Edens ever evolving universe are certainly not set in stone, I've seen many ships become illegal, impossible or impractical. CCP persistently tackle issues with confidence and ingenuity and I'm sure of an 'upgrade' to allow such fantasy.
It's simply a question of time as the slow infection into the interiors of the stations begins. It may generate an entirely new demographic and may also introduce massively multiplayer twitch based interactions on-board gloriously giant station spaces, as demonstrated.
Whatever the future , EvE Online can claim not only ambition, but accomplishment. This is what makes EvE Online the future, now.
Related Soundtrack
Posted by Redundant blogger 0 comments
Labels: Development, Fanfest
Similarity Hilarity
Posted by Redundant blogger 0 comments
Labels: EvE Culture, Videos
"'till death us do part...perhaps"
I take solace in the presumption that I have found a path to my destiny and that New Eden is the theatre in which my horrors and honours are expressed. The consequence of this choice is to assume that, with the aid of potential technology, cyberspace may one day cradle my mind entirely, and when/if this happens I shall revere in the delectable experience that is EvE Online for as long as my mind virtually exists.
Posted by Redundant blogger 0 comments
Labels: EvE Culture, Story
The Beauty of EvE Online
Beneath the flamboyant aesthetics there lies a web of unique ideas, techniques and designs. Be it invention, piracy, skirmishes, faction warfare, manufacture, ratting, exploration, planetary harvesting, covert operations, border patrol, pvp roaming, industrial sabotage, empire control, ship building, market manipulation...>add
With Choice comes complexity and a powerful tool to control and define our desired destiny beyond any other world and to no greater scale than New Eden is capable; from eyes to stars. And due largely to the sandbox approach the universal content is created on the fly by our passing through the game-world and that interaction. Due to all the choices we make, the more complex the evolution of the status quo.
There is a cost to this choice; the constant spawning and increasingly consuming skill tree reminds us of our reality; mortality. Though our avatars have the capacity to out live our meaty entity. And with immense choice comes confusion; freshman often display bewilderment asking numerous basic questions upon entering New Eden's fray of fanatical ego maniacs.
But the chokes of choice are acceptable due to the sheer presence choice has in our lives; virtually. Without it EvE Online could be called simply; Space game. At present I find it hard to classify EvE into any assumed pigeon hole. One choice after another, EvE Online spawns an infinite labyrinth of interactions and transactions. It's the defining nature of what we do.
Happy choosing...
Related Links
EvE Bolg Banter 26; Beyond Nebulas and shiny ships
Related Soundtrack
Posted by Redundant blogger 2 comments
Labels: EvE Culture, The Blog Pack, Videos
Wonders of the Solar System
Related Links
The Wonders
Related Soundtrack
Posted by Redundant blogger 0 comments
Labels: Space Stuff
Black Prophecy - A Free MMO Space Game
EvE Online has always been considered by many as expensive to play. It's also a very hard world to get ahead in, particularly if one is not able to commit vast tracts of real life to the game and, without consistent success it rewards very little in return. But despite it's harsh nature, EvE Online can claim to be the largest game world in existence featuring thousands of systems and a massive singlular persistant world. Black Prophecy is also a MMO space game but rather than entire systems to explore there are sectors, each with their own dangers present and unique visual styles. Due to the twitch based style control mechanics, the game boasts a cockpit view which is an omission CCP continues to ignore.
It's important to note that this type of online game is only possible through legitimate sales of world items in the absence of subscriptions. Upgrades and expansions to your ships capabilities can be acquired by looting wrecks and completing missions, or by simply exchanging real cash for parts. This business model is not entirely new, but I truly hope it works for the Reakktor team as I firmly believe that EvE Online mostly rewards the independently wealthy, or the socially inept with progress in the game world, which seems somewhat unfair tho those of us who have lives to attend or careers to nurture.
Although very early in it's life-cycle, Black Prophecy should become more complex and dynamic like EvE Online, but it's already much more financially viable and thus appealing, should you choose. Black Prophecy is here to serve those who, for whatever circumstance cannot continue to pay for play, but that still want a MMO game that is spacial and special.
Sometime in 2012 there will be a major update of the game world featuring walkable stations and rent-able clan zones. Although EvE Online has for years (feels like decades) been droning on about ambulation, none of this has become playable and indeed may become old hat in the great race for the ultimate MMO space game.
For Years CCP have rested on the laurels of their player base assuming that there is literally no competition, online anyway. But since it's Beta launch, I've witnessed an exodus of curious cats eager to discover a game world that offers as much depth, but without the compulsorily financial drain. Black Prophecy may therefore become a serious threat to CCP's monopoly in this style of MMO game. In truth, competition of this type can only serve to drive forward ideas and development further and faster than before, which usually means better and more diverse games for us all.
Both games offer differing styles of play but equally rich and beautiful worlds to play out your life among the stars. But It's up to you to decide which to play and, if you can't choose, like me, then play both, at will. There's room, I promise.
Related Links
Black Prophecy (official site)
Posted by Redundant blogger 3 comments
Labels: Games, Space Stuff, Videos
The Story of Creation...
Creation is the mother of all destruction. In nature our entire environment, including or very flesh and bone is subject to complete recycling of its base elements during it's existence. This is also true in EvE Online. In New Eden everything is mined, formed and destroyed repeatedly and, because obliteration relies solely upon the graces of the manufacturing minions, it's interesting to observe that it's these very 'creators' that piracy seeks out.The delicate balance we see in nature is not necessarily true here, some resources return to the void as unclaimed wrecks without reformation, but mainly a kill tends to be looted at least, though not always completely.
Due to the linear flow of cause and effect, our prey has become the instrument of it's own demise. Their modules and ships and missiles and guns make them money and grant power for sure, but surely they know these items will be used at some point to take away that advantage, in the right hands of course.
It would be interesting to know that percentage; of encounters of this coincidence. I'm not unfamiliar to selling back to a victim his appropriated property, a very satisfying occurrence.
A universal assumption is that it is quicker to destroy than create. Necessitating the resolve of either party to do what they must to achieve their goals. Pirates live for the glory of the kill, for the hate mail, our flaming and notoriety. These lusts satisfied by a quick fix of explosive ecstasy until the next encounter, just as a predator skulks.
The remaining community of cosmonauts are clearly disposed to being lower in the galactic food chain, but perhaps more valuable than rats; certainly a greater challenge. But with every mass murder a pirate commits, it's done with thanks for the pandemonium, ferocity and the barbaric buzz of seeing the deconstruction of complexity at it's most sadistic. The habitual yang of the aspired ying of life and death in this elegant yet grotesque macrocosm.
Related Soundtrack
Posted by Redundant blogger 0 comments
Labels: EvE Culture, Piracy

