“Skill Training Completed.”

I particularly like that phrase, especially as I have finally reached a milestone. I can no longer improve upon my turret skills; they are all at level 5, this includes all the tertiary skills. Save for +5 brain augmentations, illegal stimulants or hard wiring skills into my flesh, there isn’t much more I can do to improve my death dealing abilities. I've mentioned this before, but today the final skill was actually ticked off the endless 'to-do' list.

Next, my plan is to maximise my engineering skills as these are currently adequate. One of the keys to surviving combat is capacitor, an element the Amarr are notoriously weak due no small part to the vast amounts diverted towards weapons and armour maintenance. I am constantly at war with my power-grid and recharge rate, even with my turret skills maxed. It would be nice to fit without being constantly reminded of our(Amarrian) shortcomings, so engineering needs some lovin’.

Navigation wise, I am lacking. I refused to train the Micro-Warpdrive to Tech II, I prefer to utilise Afterburners as they are much more versatile and penalise the ship less. My ECM skills also need a little work but my drone skills are second to non; unusual for an Amarr pilot.

Traditionally I prefer to train ship skills first then outfit them with weapons as I train up the turret skills. I currently have Assault Frigate 5, Heavy Assault Cruiser 5, Recon Ships 5, Covert Ops 5, Marauders 5 and Interceptors 5. These skills enable me to use any ship from the group with maximum potential and, in the grander scheme of things; I feel the extra boni are worth the months of hard training.

The Redeemer is my next target. With that comes a plethora of level 5 tertiary skills which must be trained, not to mention the 65million ISK I need for the Jump Portal skill book. So back to the books, the graft and the late night booster abuse.

Now where’s that damn bookmark gone…?

0 comments: