My God...it's Full of Stars!



There was a white flash, an incredible sound of bending metal and then a low dull boom vibrated throughout the entire superstructure of the ships as they were propelled trillions of kilometers in an instant.

NOXx> B13? Sit-rep!

B13> All green, no problems here. And you?

NOXx> Yeah - all good. We should get moving...lets scan ahead and warp to a safer area. Fleet warp in progress.


NOXx instructed both ships to warp to the nearest planet on scan with his mind. Destination - Planet IV, orbiting an unrecognised white dwarf star.

B13> Again no local beacon. There is no-one here but us, or we just can't tell if anyone is here?

NOXx> I don't think anyone is here, but we'd best be careful, Try another scan from this planet...


The two ships rolled from warp space and came to rest in orbit around the 4th planet. B13 launched several probes and instructed them to scan the entire system. After a few moments the probes preliminary results were in.

B13> We appear to have ourselves some sort of structure, towards the centre. Let me lock it down...just a moment...

NOXx> What sort of signal?

B13> Not sure, It's difficult to say what it is. I've never seen a signal like this before. We should take a look?

NOXx> Roger that. Repositioning - fleet warp initiated.


NOXx willed both ships to power up their warp drives with his mind. They rotated together and warped in perfect synchronisation. As the warp field collapsed they came to a shuddering stop.

NOXx> Weird. What kind of structure is that?

B13> No idea...it looks like an acceleration portal of some sort, Let's take a closer look.


As the two ships approached the structure, both pilots were unaware of movement to their right.

B13> It appears to be made of an unknown alloy, my salvager can't extract from it. The beam is being absorbed. Perhaps a little nick to test the strength.


B13 armed a weapons turret with a lead charge, locked onto the structure and fired. The round collided with the metal with a flash, but no damage appeared, no scuff, no melting. Nothing at all.

B13> The lead charge...it just bounced right of the surface and shattered. No damage to the structure.

NOXx> Stop shooting at it damn-it! We have no idea what it is?

Mr NOXx looked to his right as he noticed a glint of a metal shape in the darkness.

NOXx> Damn! We have movement...22 degrees right.


Both ships camera drones swung around and focused their electronic eyes on the target.

B13> Is that a ship?

NOXx> No flag, no ID tag, no idea.

B13> There's another over to the left, and another...


As the ships edged slowly closer their hulls became more vivid but failed to match anything seen before. Their blackened hulls seemed to absorb the light so well that they were very difficult to make out properly, judging the size of each vessel was difficult.

B13> Aura thinks they are vessels of some sort, she's identified their masses as battleships.


They continued to watch the objects move across the sky, for the moment seemingly oblivious to their presence when suddenly the target acquisition alarm sounded. They were being targeted by the unknown 'battleships.'

B13> Erm...NOXx? We are being targeted!

NOXx> Well I suppose they are ships then.

B13> Yeah, and they appear to be hostile. Shall I engage?

NOXx> No - not yet. I want to see if they do first. Activate your tank.

B13> Way ahead of ya'.


A moment later a white blue beam eminated from one of the unknowns and struck B13's ship. There was a very loud thud, then a low grumble as B13's shield absorbed the first salvo. The impact caused B13's ship to 'jump' as the energy in the beam was dissipated around the ship.

B13> That first shot alone took more than a fifth of my shield! That's awesome damage.

NOXx> Agreed...I think their intentions are clear. Fire at will!

B13> Oh yeah, returning fire...


Both pilots undocked their sentry drones which proceeded to fire upon the enemy vessels. B13's first target was taken into armour within 3 salvos from his drones.

B13> Excellent. How are you doing NOXx?

NOXx> Great. They don't appear to be very tough...


The targeting alarm sounded again, this time NOXx felt a little uneasy as he registered 8 more ships approaching, apparently of the same configuration as the first.

NOXx> Erm, we have more enemy ships arriving behind us...


B13's target span around violently, before imploding in a cloud of white gas, spewing debris from within it's burst hull.

B13> Yes!..He's down!


The second groups' weapons were now brought to bear on the two pilots. As the first shots hit their armour and Shields, both ships lurched backwards from the explosive force of the attack.

B13> Shields down! Into armour now. That really hurts!

NOXx> My shields are falling, now at 50 percent.

B13> Just keep at them!


Moments later another 8 ships appeared on the grid, only this time they'd warped immediately within firing range. They were upon them and inflicting heavy damage within seconds.

NOXx> Damn! 8 more targets, I don't think so B13. We should retreat.


The ferocious attack had taken its toll on NOXx's shield which was nearly spent, approaching his armour layer fast. B13's ship had lost its shield but was armour tanked instead to prevent catastrophic failure of the hull plating. Even so B13 was finding it a strain to manage the incoming damage, and his own capacitor was slowly being drained. He had to constantly inject massive capacitor charges into the ships energy matrix to prevent his armour tank failing but he knew he would not last long without support.

B13> Perhaps you're right NOXx, that last shot just broke my tank, by a long way too.

NOXx> Roger that, re-aligning to the wormhole.


NOXx once again instructed both ships to prepare to warp, both of them lurching and stuttering as they struggled against the impacts from the enemy ships weapons. NOXx's ship caught fire as the final shot broke through his thin layer of armour and struck hard into the structure sending chunks of metal into the void. NOXx could feel the ship un-balanced as it entered warpspace, leaving a trail of orange plasma across several million kilometers in it's wake.

Both ships ground to a halt and sat motionless surrounded by the red glow of heat, the metal structures popping and clanging as they cooled.

NOXx> Destination reached. Are you okay pilot?

B13> Well that went well.

NOXx> Indeed, I need to repair this damage, look, I'm on fire! I don't think the repair paste will fix this one. I'm going to inform the CEO of our discovery. Maybe we can convince him to assemble a small fleet.

B13> Are you sure you want the Corporation involved? I thought this was our discovery, our pot of golden omber?

NOXx> Well...he may be a cynic, but he is not afraid of much, and he's always interested in new 'business'. I think he could help, and we'll never keep this secret for long. Sooner or later more pilots will find this wormhole, just like you did. And when they do this virginal territory will be blown wide open.

B13> Perhaps you're right. So what do we do now?

NOXx> We head back home and refit. I'll go talk to CT.

B13> You're the boss.

NOXx> Indeed.


Both vessels slowly turned on their axis and accelerated into warp towards home. They will return, but next time things would be different.

Apocrypha Scanning Tutorial

Since the launch of Apocrypha on 10th March 2009, scanning has seen some changes, some more profound than others. The system is now much more fluid and user friendly than before and is a welcomed change to the game. Used properly it can make you rich with salvage and rare minerals, find hidden complexes and take you places you never imagined.



Further Reading
Advanced Scanning Techniques
Wormhole Exploration Guide

Into the Wormhole

The journey of mystery begins...

B13

A very much feared and capable pirate forged from an industrial slave wasteland.

B13 has known only pain for most of his years as a slave on Sarum Prime. His childhood was not pleasant and gay, but harsh and cold, full of doubt and fear. The reasons he kills the way he does are his own, but he finds comfort in others misery.

Freed from a life of slavery during the rebellion, he became an unlikely ally of Mr NOXx, a tale which will be told someday.

He can be found exploiting the greed of the care-free pilots who venture into wormhole space to find riches and fame, only to find death and pain. This defines B13. If you see his name on the local beacon, heed this warning.

Mr NOXx

Mr NOXx was a deadly assasin who killed in the name of the Emporer. A pilot from Sarum Prime and an advocate for the older traditions of Amarr. He is a lover of slaves in every sense of the word. His actions caused him to be rejected by the Amarr Empire, hunted and persecuted from the Amarr Navy for a life of crime and self indulgeance on the outer rim.

After 2 years sitting on the brink of the known galaxy he returned from the edge to reclaim his identity before the darkness inside consumed all that he was.

Bitter and twisted from his life as an outcast, he roams the skies preying on the weak and foolish. With the help of B13, his closest yet most unlikely ally, he is rediscovering his identity as a pirate, killing in the name of the Sarum family.

Wormhole!



B13 made a fascinating discovery, instead of scanning down a ship or structure while looking for hidden belts to mine, he found a signal which refused to identify itself. He Contacted Mr NOXx over the comms system, whom suggested it was a ghost signal. "He doesn't get this sort of thing anyway." B13 thought to himself. He willed the ship to keep scanning.

His persistence eventually paid off! He had homed his signal enough, so that his warp drive could lock onto a target and warp to its location.

Usually when one probes close enough to a signal the probes can tell what they are before visual contact is made, not in this case however.

B13> 10 seconds to warp bubble collapse NOXx


B13’s ship began to vibrate as it shuddered from its warp field and back into to normal space.

B13> 3..2..1..warpfield collapse..reducing speed...Eh? What in the hell is that?

NOXx> What do you see B13?

B13> I’m not sure, but I think it’s a tunnel of some sort…a wormhole!

NOXx> Oh yeah? Okay…I’m on my way. Stay there. Don’t do anything.


B13 was not one for being told what to do. B13 willed his thrusters to edge further forward to get a closer look. It was magnificent, like a giant glass dome, pulsating from all sides, and in the centre the vague images of a distant system somewhere.

Mr NOXx arrived just in time to see B13’s ship disappear into the wormhole forcing the light to flex and buckle around the perimeter.

NOXx> Damn!..B13!


B13's ship appeared again but not in the star system he was but somewhere else. Somewhere strange and alien somehow. His camera drones worked overtime to keep up with his thoughts as he searched the sky.

NOXx> B13? Can you read me?

B13> Err...yeah…You gotta see this!

NOXx> What is it?

B13> It’s another star system…location - unknown! And I’m getting no local at all, no-one else is here. The interstellar beacon seems to be malfunctioning.

NOXx> Are there any stargates or stations?

B13> Not that I can see. Come on through!

NOXx> Not without knowing that this wormhole is reversible. You come back through, then we can return together knowing that we can get back.

B13> Roger that, returning to you.


Without fear or hesitation B13 fired up his engines, swung his ship around and proceeded back towards the centre of the wormhole. As he approached the terminator once more the entire entity flexed and pulsated as his tiny Covert ops frigate was slung from one end of the galaxy to the other in an instant, back to known space. Mr NOXx saw him appear suddenly in much the same way as from a stargate. He deduced that the same effect was happening, but in a natural and incredibly powerful way. Kind of like comparing a light bulb to lightning.

"Incredible." Mr NOXx thought.

B13> We should bookmark this spot on both sides

NOXx> Agreed.


Mr NOXx's mind flooded with the possibilities of this discovery.

NOXx> So there were no other ships there? And no local beacons, and no stations?

B13> Not that I could see.

NOXx> Interesting, this may be just what we have been looking for. I may be wrong but I bet this is not the only wormhole in space. And that fact that this one is in empire suggests to me that wealthy merchants, traders and explorers may use this space for their own purposes. Which in-turn means a target rich environment. No concord, no bounty hunters, just us and them. For a while at least.

B13> You mean just like null sec but without the damn mileage?

NOXx> Precisely. No blockaids, no sentry towers.

B13> We could do well here!

NOXx> Indeed. Okay, if you're ready we'll go through together...


The giant wormhole observed the two tiny vessels approach its event horizon. As they were swallowed by the entity space and time appeared to flex as they dissapeared and they were propelled into the unknown once again.

Further reading
http://wiki.eveonline.com/wiki/Wormholes

Amarr - Introduction

Miss NEXUS

A loyal servant and elite slave of Mr NOXx, she was found within a badly damaged Amarr Sigil shortly after Mr NOXx and his mentor; EiD escaped the mighty Amarr Navy.

The Sigil had succumbed to an attack from Minmatar rebels and the ship was disabled and routed for its precious metals and armour. Miss NEXUS hid from the invaders as she firmly believed the mantra for which the Amarr Empire operated. She had been the slave of a wealthy trader on Tash-Murkon Prime and had received exceptional treatment and liberties.

Miss NEXUS is a well accomplished pilot, her implants granted to her to achieve immortality as Mr NOXx couldn’t face her untimely demise. Her friendship with Mr NOXx has blossomed over time and they support and care for one another very deeply. Outwardly Mr NOXx will scold Miss NEXUS at every opportunity, but this hides his true feelings for which they share together in privacy.

One girl, in a trillion souls; she is Mr NOXx’s conscience and his restraint.

Singularity


The test server Singularity is open to all players and will login even if your account has been suspended on tranquility, so long as your account was active at the time of the mirror of Tranquility.

Singularities purpose is to try out new features, and as a result it will generally be a few patches ahead of the Tranquility server.

Character information is replicated to the Singularity servers on a regular basis, but keep in mind that if your account got created after the last replication, you will not be able to access the server.
Gameplay mechanics and playing environments may be quite different from what you're used to on Tranquility. Here, the world is constantly changing.

Please note that GM support is not available on the test server nor with problems you may encounter accessing it. Enter at your own risk!

To gain access to the test servers, follow these instructions:

Windows


  • Create a separate folder for your test client ( i.e "C:\evetest").
  • Copy everything from your original EVE folder (by default locate at "C:\Program. Files\CCP" ) to the new ("C:\evetest"). This step is important, since patching the test client will render it incompatible with the Tranquility server.
  • Go to this webpage to download patches for Singularity.
  • Download the "Download TQ to Singularity Patch" or the Multiplicity one if you are going to test on that server.
  • Apply the patch to the correct EVE installation such as "C:\evetest". You will be promted to point to the appropriate installation folder.
  • Create a shortcut for the new eve.exe file inside C:\evetest.
  • Right click on the shortcut and select properties, then select the Shortcut tab.
  • add  /server:Singularity for Singularity and press OK. Note: This includes entering the 'space' before the '/'
    The final look of the Target line would look something like this ( Different between client locations).
    "C:\evetest\eve.exe" /server:87.237.38.50.
  • Then double click on the shortcut and log in.
Machintosh

  • Download the Tranquility client: http://www.eve-online.com/download/(If you have already installed the EVE Client, skip to step 3).
  • Install the Tranquility client.
  • Rename your install to "EVE Online TQ" or something of your choice.
  • Install another copy of EVE Online, download the client here http://www.eve-online.com/download/
  • Rename that to "EVE Online Singularity" or something of your choice.
  • Go here: http://www.eve-online.com/patches/patches.asp?s=singularity.
  • Download the latest Tranquility to Singularity patch.
  • Execute it and point it to the install called "EVE Online Singularity."
  • Note that the client you just patch changed name to "EVE Online" again. So, rename it to "EVE Online Singularity" again.
  • Run the client.
Linux

  • Install the EVE client using the Cedega installer ( if you've done this already you can of course skip this step).
  • Open up a termninal and do cp -R ~/.cedega ~/.cedegaSISI
  • Edit the following file using your favorite editor ( nano, pico or vi ) ~/.cedegaSISI/EVE\ Online/config
    "Path" = "/home/[your username]/.cedega/EVE Online/c_drive"

    change it to to this:
    "Path" = "/home/[your username]/.cedegaSISI/EVE Online/c_drive"
  • Edit ~/.cedegaSISI/.updater/cedegaUpdateChecker
    if [ -e ${HOME}/.cedega/.cedegarc ]; then
    change it to this:
    if [ -e ${HOME}/.cedegaSISI/.cedegarc ]; then
    then change the line in the same file
    export CEDEGA_PATH=${HOME}/.cedega
    change it to this:
    export CEDEGA_PATH=${HOME}/.cedegaSISI
  • Edit ~/.cedegaSISI/.EveOnline-linux/manifest
    add .testing to the end of the file so it'll look like this
    http://updates.cedega.com/manifest/eveonline/EveOnline-linux.manifest.testing
  • Create a game launcher for SiSi
    • Right click on your desktop -> create launcher and set as following
      type : Application
      name: Eve SISI client
      command : /home/[your username]/.cedegaSISI/.updater/cedegaUpdateChecker -GAME EveOnline-linux
      comment:
    • Then the game config launcher ( eve -config )
    • Right click on your desktop -> create launcher
      type : Application
      name: Eve SISI config
      command : /home/[username]/.cedegaSISI/.updater/cedegaUpdateChecker -GAME EveOnline-linux -config
      comment:
  • Go to this webpage to download patches for Singularity.
  • Install the test patches
    • Install the patch by starting the new eve sisi config launcher.
    • There click on the "install game patch" button select the patch.
    • navigate to c:/program files/ccp/eve and install the patch.
  • Go to /home/[username]/.cedega/EVE Online/
    • edit games.ini
    • Locate the line "commandlineargs="
    • Add this to the end: /server:87.237.38.50
    • It should now look like this: "commandlineargs=/server:87.237.38.50"
    • Save and close the file.
    To start the game double click on the EVE SISI Client launcher you created.
If you receive the following error "There was an unexpected error while retrieving patch status. The patchsystem was not able to locate a patch file for the current version. Please try again." you will need to download the proper patch found here.
  • When you install the patch, make sure you update the new client ("c:\evetest"), not the original you use to play on Tranquility.
After the patch is installed you should be able to log on to the test server.
Please take the time to bug report as much as you can. Your feedback is also very important for what features are developed or changed, so don't hesitate to post your thoughts on the Game Development Forum.
Please read the test server rules before logging in. They may be found here.
Useful general information is available here.

Related Links
Test-Server Patches (singularity)